// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This file contains the Go wrapper for the constant-time, 64-bit assembly // implementation of P256. The optimizations performed here are described in // detail in: // S.Gueron and V.Krasnov, "Fast prime field elliptic-curve cryptography with // 256-bit primes" // https://link.springer.com/article/10.1007%2Fs13389-014-0090-x // https://eprint.iacr.org/2013/816.pdf //go:build (amd64 || arm64 || ppc64le || s390x) && !purego package nistec import ( "crypto/internal/fips140deps/byteorder" "errors" "math/bits" "runtime" "unsafe" ) // p256Element is a P-256 base field element in [0, P-1] in the Montgomery // domain (with R 2²⁵⁶) as four limbs in little-endian order value. type p256Element [4]uint64 // p256One is one in the Montgomery domain. var p256One = p256Element{0x0000000000000001, 0xffffffff00000000, 0xffffffffffffffff, 0x00000000fffffffe} var p256Zero = p256Element{} // p256P is 2²⁵⁶ - 2²²⁴ + 2¹⁹² + 2⁹⁶ - 1 in the Montgomery domain. var p256P = p256Element{0xffffffffffffffff, 0x00000000ffffffff, 0x0000000000000000, 0xffffffff00000001} // P256Point is a P-256 point. The zero value should not be assumed to be valid // (although it is in this implementation). type P256Point struct { // (X:Y:Z) are Jacobian coordinates where x = X/Z² and y = Y/Z³. The point // at infinity can be represented by any set of coordinates with Z = 0. x, y, z p256Element } // NewP256Point returns a new P256Point representing the point at infinity. func NewP256Point() *P256Point { return &P256Point{ x: p256One, y: p256One, z: p256Zero, } } // SetGenerator sets p to the canonical generator and returns p. func (p *P256Point) SetGenerator() *P256Point { p.x = p256Element{0x79e730d418a9143c, 0x75ba95fc5fedb601, 0x79fb732b77622510, 0x18905f76a53755c6} p.y = p256Element{0xddf25357ce95560a, 0x8b4ab8e4ba19e45c, 0xd2e88688dd21f325, 0x8571ff1825885d85} p.z = p256One return p } // Set sets p = q and returns p. func (p *P256Point) Set(q *P256Point) *P256Point { p.x, p.y, p.z = q.x, q.y, q.z return p } const p256ElementLength = 32 const p256UncompressedLength = 1 + 2*p256ElementLength const p256CompressedLength = 1 + p256ElementLength // SetBytes sets p to the compressed, uncompressed, or infinity value encoded in // b, as specified in SEC 1, Version 2.0, Section 2.3.4. If the point is not on // the curve, it returns nil and an error, and the receiver is unchanged. // Otherwise, it returns p. func (p *P256Point) SetBytes(b []byte) (*P256Point, error) { // p256Mul operates in the Montgomery domain with R = 2²⁵⁶ mod p. Thus rr // here is R in the Montgomery domain, or R×R mod p. See comment in // P256OrdInverse about how this is used. rr := p256Element{0x0000000000000003, 0xfffffffbffffffff, 0xfffffffffffffffe, 0x00000004fffffffd} switch { // Point at infinity. case len(b) == 1 && b[0] == 0: return p.Set(NewP256Point()), nil // Uncompressed form. case len(b) == p256UncompressedLength && b[0] == 4: var r P256Point p256BigToLittle(&r.x, (*[32]byte)(b[1:33])) p256BigToLittle(&r.y, (*[32]byte)(b[33:65])) if p256LessThanP(&r.x) == 0 || p256LessThanP(&r.y) == 0 { return nil, errors.New("invalid P256 element encoding") } p256Mul(&r.x, &r.x, &rr) p256Mul(&r.y, &r.y, &rr) if err := p256CheckOnCurve(&r.x, &r.y); err != nil { return nil, err } r.z = p256One return p.Set(&r), nil // Compressed form. case len(b) == p256CompressedLength && (b[0] == 2 || b[0] == 3): var r P256Point p256BigToLittle(&r.x, (*[32]byte)(b[1:33])) if p256LessThanP(&r.x) == 0 { return nil, errors.New("invalid P256 element encoding") } p256Mul(&r.x, &r.x, &rr) // y² = x³ - 3x + b p256Polynomial(&r.y, &r.x) if !p256Sqrt(&r.y, &r.y) { return nil, errors.New("invalid P256 compressed point encoding") } // Select the positive or negative root, as indicated by the least // significant bit, based on the encoding type byte. yy := new(p256Element) p256FromMont(yy, &r.y) cond := int(yy[0]&1) ^ int(b[0]&1) p256NegCond(&r.y, cond) r.z = p256One return p.Set(&r), nil default: return nil, errors.New("invalid P256 point encoding") } } // p256Polynomial sets y2 to x³ - 3x + b, and returns y2. func p256Polynomial(y2, x *p256Element) *p256Element { x3 := new(p256Element) p256Sqr(x3, x, 1) p256Mul(x3, x3, x) threeX := new(p256Element) p256Add(threeX, x, x) p256Add(threeX, threeX, x) p256NegCond(threeX, 1) p256B := &p256Element{0xd89cdf6229c4bddf, 0xacf005cd78843090, 0xe5a220abf7212ed6, 0xdc30061d04874834} p256Add(x3, x3, threeX) p256Add(x3, x3, p256B) *y2 = *x3 return y2 } func p256CheckOnCurve(x, y *p256Element) error { // y² = x³ - 3x + b rhs := p256Polynomial(new(p256Element), x) lhs := new(p256Element) p256Sqr(lhs, y, 1) if p256Equal(lhs, rhs) != 1 { return errors.New("P256 point not on curve") } return nil } // p256LessThanP returns 1 if x < p, and 0 otherwise. Note that a p256Element is // not allowed to be equal to or greater than p, so if this function returns 0 // then x is invalid. func p256LessThanP(x *p256Element) int { var b uint64 _, b = bits.Sub64(x[0], p256P[0], b) _, b = bits.Sub64(x[1], p256P[1], b) _, b = bits.Sub64(x[2], p256P[2], b) _, b = bits.Sub64(x[3], p256P[3], b) return int(b) } func p256BigToLittle(l *p256Element, b *[32]byte) { bytesToLimbs((*[4]uint64)(l), b) } func bytesToLimbs(l *[4]uint64, b *[32]byte) { l[0] = byteorder.BEUint64(b[24:]) l[1] = byteorder.BEUint64(b[16:]) l[2] = byteorder.BEUint64(b[8:]) l[3] = byteorder.BEUint64(b[:]) } func p256LittleToBig(b *[32]byte, l *p256Element) { limbsToBytes(b, (*[4]uint64)(l)) } func limbsToBytes(b *[32]byte, l *[4]uint64) { byteorder.BEPutUint64(b[24:], l[0]) byteorder.BEPutUint64(b[16:], l[1]) byteorder.BEPutUint64(b[8:], l[2]) byteorder.BEPutUint64(b[:], l[3]) } // p256Add sets res = x + y. func p256Add(res, x, y *p256Element) { var c, b uint64 t1 := make([]uint64, 4) t1[0], c = bits.Add64(x[0], y[0], 0) t1[1], c = bits.Add64(x[1], y[1], c) t1[2], c = bits.Add64(x[2], y[2], c) t1[3], c = bits.Add64(x[3], y[3], c) t2 := make([]uint64, 4) t2[0], b = bits.Sub64(t1[0], p256P[0], 0) t2[1], b = bits.Sub64(t1[1], p256P[1], b) t2[2], b = bits.Sub64(t1[2], p256P[2], b) t2[3], b = bits.Sub64(t1[3], p256P[3], b) // Three options: // - a+b < p // then c is 0, b is 1, and t1 is correct // - p <= a+b < 2^256 // then c is 0, b is 0, and t2 is correct // - 2^256 <= a+b // then c is 1, b is 1, and t2 is correct t2Mask := (c ^ b) - 1 res[0] = (t1[0] & ^t2Mask) | (t2[0] & t2Mask) res[1] = (t1[1] & ^t2Mask) | (t2[1] & t2Mask) res[2] = (t1[2] & ^t2Mask) | (t2[2] & t2Mask) res[3] = (t1[3] & ^t2Mask) | (t2[3] & t2Mask) } // p256Sqrt sets e to a square root of x. If x is not a square, p256Sqrt returns // false and e is unchanged. e and x can overlap. func p256Sqrt(e, x *p256Element) (isSquare bool) { t0, t1 := new(p256Element), new(p256Element) // Since p = 3 mod 4, exponentiation by (p + 1) / 4 yields a square root candidate. // // The sequence of 7 multiplications and 253 squarings is derived from the // following addition chain generated with github.com/mmcloughlin/addchain v0.4.0. // // _10 = 2*1 // _11 = 1 + _10 // _1100 = _11 << 2 // _1111 = _11 + _1100 // _11110000 = _1111 << 4 // _11111111 = _1111 + _11110000 // x16 = _11111111 << 8 + _11111111 // x32 = x16 << 16 + x16 // return ((x32 << 32 + 1) << 96 + 1) << 94 // p256Sqr(t0, x, 1) p256Mul(t0, x, t0) p256Sqr(t1, t0, 2) p256Mul(t0, t0, t1) p256Sqr(t1, t0, 4) p256Mul(t0, t0, t1) p256Sqr(t1, t0, 8) p256Mul(t0, t0, t1) p256Sqr(t1, t0, 16) p256Mul(t0, t0, t1) p256Sqr(t0, t0, 32) p256Mul(t0, x, t0) p256Sqr(t0, t0, 96) p256Mul(t0, x, t0) p256Sqr(t0, t0, 94) p256Sqr(t1, t0, 1) if p256Equal(t1, x) != 1 { return false } *e = *t0 return true } // The following assembly functions are implemented in p256_asm_*.s // Montgomery multiplication. Sets res = in1 * in2 * R⁻¹ mod p. // //go:noescape func p256Mul(res, in1, in2 *p256Element) // Montgomery square, repeated n times (n >= 1). // //go:noescape func p256Sqr(res, in *p256Element, n int) // Montgomery multiplication by R⁻¹, or 1 outside the domain. // Sets res = in * R⁻¹, bringing res out of the Montgomery domain. // //go:noescape func p256FromMont(res, in *p256Element) // If cond is not 0, sets val = -val mod p. // //go:noescape func p256NegCond(val *p256Element, cond int) // If cond is 0, sets res = b, otherwise sets res = a. // //go:noescape func p256MovCond(res, a, b *P256Point, cond int) // p256Table is a table of the first 16 multiples of a point. Points are stored // at an index offset of -1 so [8]P is at index 7, P is at 0, and [16]P is at 15. // [0]P is the point at infinity and it's not stored. type p256Table [16]P256Point // p256Select sets res to the point at index idx in the table. // idx must be in [0, 15]. It executes in constant time. // //go:noescape func p256Select(res *P256Point, table *p256Table, idx int) // p256AffinePoint is a point in affine coordinates (x, y). x and y are still // Montgomery domain elements. The point can't be the point at infinity. type p256AffinePoint struct { x, y p256Element } // p256AffineTable is a table of the first 32 multiples of a point. Points are // stored at an index offset of -1 like in p256Table, and [0]P is not stored. type p256AffineTable [32]p256AffinePoint // p256Precomputed is a series of precomputed multiples of G, the canonical // generator. The first p256AffineTable contains multiples of G. The second one // multiples of [2⁶]G, the third one of [2¹²]G, and so on, where each successive // table is the previous table doubled six times. Six is the width of the // sliding window used in p256ScalarBaseMult, and having each table already // pre-doubled lets us avoid the doublings between windows entirely. This table // aliases into p256PrecomputedEmbed. var p256Precomputed *[43]p256AffineTable func init() { p256PrecomputedPtr := unsafe.Pointer(&p256PrecomputedEmbed) if runtime.GOARCH == "s390x" { var newTable [43 * 32 * 2 * 4]uint64 for i, x := range (*[43 * 32 * 2 * 4][8]byte)(p256PrecomputedPtr) { newTable[i] = byteorder.LEUint64(x[:]) } p256PrecomputedPtr = unsafe.Pointer(&newTable) } p256Precomputed = (*[43]p256AffineTable)(p256PrecomputedPtr) } // p256SelectAffine sets res to the point at index idx in the table. // idx must be in [0, 31]. It executes in constant time. // //go:noescape func p256SelectAffine(res *p256AffinePoint, table *p256AffineTable, idx int) // Point addition with an affine point and constant time conditions. // If zero is 0, sets res = in2. If sel is 0, sets res = in1. // If sign is not 0, sets res = in1 + -in2. Otherwise, sets res = in1 + in2 // //go:noescape func p256PointAddAffineAsm(res, in1 *P256Point, in2 *p256AffinePoint, sign, sel, zero int) // Point addition. Sets res = in1 + in2. Returns one if the two input points // were equal and zero otherwise. If in1 or in2 are the point at infinity, res // and the return value are undefined. // //go:noescape func p256PointAddAsm(res, in1, in2 *P256Point) int // Point doubling. Sets res = in + in. in can be the point at infinity. // //go:noescape func p256PointDoubleAsm(res, in *P256Point) // p256OrdElement is a P-256 scalar field element in [0, ord(G)-1] in the // Montgomery domain (with R 2²⁵⁶) as four uint64 limbs in little-endian order. type p256OrdElement [4]uint64 // p256OrdReduce ensures s is in the range [0, ord(G)-1]. func p256OrdReduce(s *p256OrdElement) { // Since 2 * ord(G) > 2²⁵⁶, we can just conditionally subtract ord(G), // keeping the result if it doesn't underflow. t0, b := bits.Sub64(s[0], 0xf3b9cac2fc632551, 0) t1, b := bits.Sub64(s[1], 0xbce6faada7179e84, b) t2, b := bits.Sub64(s[2], 0xffffffffffffffff, b) t3, b := bits.Sub64(s[3], 0xffffffff00000000, b) tMask := b - 1 // zero if subtraction underflowed s[0] ^= (t0 ^ s[0]) & tMask s[1] ^= (t1 ^ s[1]) & tMask s[2] ^= (t2 ^ s[2]) & tMask s[3] ^= (t3 ^ s[3]) & tMask } func p256OrdLittleToBig(b *[32]byte, l *p256OrdElement) { limbsToBytes(b, (*[4]uint64)(l)) } func p256OrdBigToLittle(l *p256OrdElement, b *[32]byte) { bytesToLimbs((*[4]uint64)(l), b) } // Add sets q = p1 + p2, and returns q. The points may overlap. func (q *P256Point) Add(r1, r2 *P256Point) *P256Point { var sum, double P256Point r1IsInfinity := r1.isInfinity() r2IsInfinity := r2.isInfinity() pointsEqual := p256PointAddAsm(&sum, r1, r2) p256PointDoubleAsm(&double, r1) p256MovCond(&sum, &double, &sum, pointsEqual) p256MovCond(&sum, r1, &sum, r2IsInfinity) p256MovCond(&sum, r2, &sum, r1IsInfinity) return q.Set(&sum) } // Double sets q = p + p, and returns q. The points may overlap. func (q *P256Point) Double(p *P256Point) *P256Point { var double P256Point p256PointDoubleAsm(&double, p) return q.Set(&double) } // ScalarBaseMult sets r = scalar * generator, where scalar is a 32-byte big // endian value, and returns r. If scalar is not 32 bytes long, ScalarBaseMult // returns an error and the receiver is unchanged. func (r *P256Point) ScalarBaseMult(scalar []byte) (*P256Point, error) { if len(scalar) != 32 { return nil, errors.New("invalid scalar length") } scalarReversed := new(p256OrdElement) p256OrdBigToLittle(scalarReversed, (*[32]byte)(scalar)) p256OrdReduce(scalarReversed) r.p256BaseMult(scalarReversed) return r, nil } // ScalarMult sets r = scalar * q, where scalar is a 32-byte big endian value, // and returns r. If scalar is not 32 bytes long, ScalarBaseMult returns an // error and the receiver is unchanged. func (r *P256Point) ScalarMult(q *P256Point, scalar []byte) (*P256Point, error) { if len(scalar) != 32 { return nil, errors.New("invalid scalar length") } scalarReversed := new(p256OrdElement) p256OrdBigToLittle(scalarReversed, (*[32]byte)(scalar)) p256OrdReduce(scalarReversed) r.Set(q).p256ScalarMult(scalarReversed) return r, nil } // uint64IsZero returns 1 if x is zero and zero otherwise. func uint64IsZero(x uint64) int { x = ^x x &= x >> 32 x &= x >> 16 x &= x >> 8 x &= x >> 4 x &= x >> 2 x &= x >> 1 return int(x & 1) } // p256Equal returns 1 if a and b are equal and 0 otherwise. func p256Equal(a, b *p256Element) int { var acc uint64 for i := range a { acc |= a[i] ^ b[i] } return uint64IsZero(acc) } // isInfinity returns 1 if p is the point at infinity and 0 otherwise. func (p *P256Point) isInfinity() int { return p256Equal(&p.z, &p256Zero) } // Bytes returns the uncompressed or infinity encoding of p, as specified in // SEC 1, Version 2.0, Section 2.3.3. Note that the encoding of the point at // infinity is shorter than all other encodings. func (p *P256Point) Bytes() []byte { // This function is outlined to make the allocations inline in the caller // rather than happen on the heap. var out [p256UncompressedLength]byte return p.bytes(&out) } func (p *P256Point) bytes(out *[p256UncompressedLength]byte) []byte { // The proper representation of the point at infinity is a single zero byte. if p.isInfinity() == 1 { return append(out[:0], 0) } x, y := new(p256Element), new(p256Element) p.affineFromMont(x, y) out[0] = 4 // Uncompressed form. p256LittleToBig((*[32]byte)(out[1:33]), x) p256LittleToBig((*[32]byte)(out[33:65]), y) return out[:] } // affineFromMont sets (x, y) to the affine coordinates of p, converted out of the // Montgomery domain. func (p *P256Point) affineFromMont(x, y *p256Element) { p256Inverse(y, &p.z) p256Sqr(x, y, 1) p256Mul(y, y, x) p256Mul(x, &p.x, x) p256Mul(y, &p.y, y) p256FromMont(x, x) p256FromMont(y, y) } // BytesX returns the encoding of the x-coordinate of p, as specified in SEC 1, // Version 2.0, Section 2.3.5, or an error if p is the point at infinity. func (p *P256Point) BytesX() ([]byte, error) { // This function is outlined to make the allocations inline in the caller // rather than happen on the heap. var out [p256ElementLength]byte return p.bytesX(&out) } func (p *P256Point) bytesX(out *[p256ElementLength]byte) ([]byte, error) { if p.isInfinity() == 1 { return nil, errors.New("P256 point is the point at infinity") } x := new(p256Element) p256Inverse(x, &p.z) p256Sqr(x, x, 1) p256Mul(x, &p.x, x) p256FromMont(x, x) p256LittleToBig((*[32]byte)(out[:]), x) return out[:], nil } // BytesCompressed returns the compressed or infinity encoding of p, as // specified in SEC 1, Version 2.0, Section 2.3.3. Note that the encoding of the // point at infinity is shorter than all other encodings. func (p *P256Point) BytesCompressed() []byte { // This function is outlined to make the allocations inline in the caller // rather than happen on the heap. var out [p256CompressedLength]byte return p.bytesCompressed(&out) } func (p *P256Point) bytesCompressed(out *[p256CompressedLength]byte) []byte { if p.isInfinity() == 1 { return append(out[:0], 0) } x, y := new(p256Element), new(p256Element) p.affineFromMont(x, y) out[0] = 2 | byte(y[0]&1) p256LittleToBig((*[32]byte)(out[1:33]), x) return out[:] } // Select sets q to p1 if cond == 1, and to p2 if cond == 0. func (q *P256Point) Select(p1, p2 *P256Point, cond int) *P256Point { p256MovCond(q, p1, p2, cond) return q } // p256Inverse sets out to in⁻¹ mod p. If in is zero, out will be zero. func p256Inverse(out, in *p256Element) { // Inversion is calculated through exponentiation by p - 2, per Fermat's // little theorem. // // The sequence of 12 multiplications and 255 squarings is derived from the // following addition chain generated with github.com/mmcloughlin/addchain // v0.4.0. // // _10 = 2*1 // _11 = 1 + _10 // _110 = 2*_11 // _111 = 1 + _110 // _111000 = _111 << 3 // _111111 = _111 + _111000 // x12 = _111111 << 6 + _111111 // x15 = x12 << 3 + _111 // x16 = 2*x15 + 1 // x32 = x16 << 16 + x16 // i53 = x32 << 15 // x47 = x15 + i53 // i263 = ((i53 << 17 + 1) << 143 + x47) << 47 // return (x47 + i263) << 2 + 1 // var z = new(p256Element) var t0 = new(p256Element) var t1 = new(p256Element) p256Sqr(z, in, 1) p256Mul(z, in, z) p256Sqr(z, z, 1) p256Mul(z, in, z) p256Sqr(t0, z, 3) p256Mul(t0, z, t0) p256Sqr(t1, t0, 6) p256Mul(t0, t0, t1) p256Sqr(t0, t0, 3) p256Mul(z, z, t0) p256Sqr(t0, z, 1) p256Mul(t0, in, t0) p256Sqr(t1, t0, 16) p256Mul(t0, t0, t1) p256Sqr(t0, t0, 15) p256Mul(z, z, t0) p256Sqr(t0, t0, 17) p256Mul(t0, in, t0) p256Sqr(t0, t0, 143) p256Mul(t0, z, t0) p256Sqr(t0, t0, 47) p256Mul(z, z, t0) p256Sqr(z, z, 2) p256Mul(out, in, z) } func boothW5(in uint) (int, int) { var s uint = ^((in >> 5) - 1) var d uint = (1 << 6) - in - 1 d = (d & s) | (in & (^s)) d = (d >> 1) + (d & 1) return int(d), int(s & 1) } func boothW6(in uint) (int, int) { var s uint = ^((in >> 6) - 1) var d uint = (1 << 7) - in - 1 d = (d & s) | (in & (^s)) d = (d >> 1) + (d & 1) return int(d), int(s & 1) } func (p *P256Point) p256BaseMult(scalar *p256OrdElement) { var t0 p256AffinePoint wvalue := (scalar[0] << 1) & 0x7f sel, sign := boothW6(uint(wvalue)) p256SelectAffine(&t0, &p256Precomputed[0], sel) p.x, p.y, p.z = t0.x, t0.y, p256One p256NegCond(&p.y, sign) index := uint(5) zero := sel for i := 1; i < 43; i++ { if index < 192 { wvalue = ((scalar[index/64] >> (index % 64)) + (scalar[index/64+1] << (64 - (index % 64)))) & 0x7f } else { wvalue = (scalar[index/64] >> (index % 64)) & 0x7f } index += 6 sel, sign = boothW6(uint(wvalue)) p256SelectAffine(&t0, &p256Precomputed[i], sel) p256PointAddAffineAsm(p, p, &t0, sign, sel, zero) zero |= sel } // If the whole scalar was zero, set to the point at infinity. p256MovCond(p, p, NewP256Point(), zero) } func (p *P256Point) p256ScalarMult(scalar *p256OrdElement) { // precomp is a table of precomputed points that stores powers of p // from p^1 to p^16. var precomp p256Table var t0, t1, t2, t3 P256Point // Prepare the table precomp[0] = *p // 1 p256PointDoubleAsm(&t0, p) p256PointDoubleAsm(&t1, &t0) p256PointDoubleAsm(&t2, &t1) p256PointDoubleAsm(&t3, &t2) precomp[1] = t0 // 2 precomp[3] = t1 // 4 precomp[7] = t2 // 8 precomp[15] = t3 // 16 p256PointAddAsm(&t0, &t0, p) p256PointAddAsm(&t1, &t1, p) p256PointAddAsm(&t2, &t2, p) precomp[2] = t0 // 3 precomp[4] = t1 // 5 precomp[8] = t2 // 9 p256PointDoubleAsm(&t0, &t0) p256PointDoubleAsm(&t1, &t1) precomp[5] = t0 // 6 precomp[9] = t1 // 10 p256PointAddAsm(&t2, &t0, p) p256PointAddAsm(&t1, &t1, p) precomp[6] = t2 // 7 precomp[10] = t1 // 11 p256PointDoubleAsm(&t0, &t0) p256PointDoubleAsm(&t2, &t2) precomp[11] = t0 // 12 precomp[13] = t2 // 14 p256PointAddAsm(&t0, &t0, p) p256PointAddAsm(&t2, &t2, p) precomp[12] = t0 // 13 precomp[14] = t2 // 15 // Start scanning the window from top bit index := uint(254) var sel, sign int wvalue := (scalar[index/64] >> (index % 64)) & 0x3f sel, _ = boothW5(uint(wvalue)) p256Select(p, &precomp, sel) zero := sel for index > 4 { index -= 5 p256PointDoubleAsm(p, p) p256PointDoubleAsm(p, p) p256PointDoubleAsm(p, p) p256PointDoubleAsm(p, p) p256PointDoubleAsm(p, p) if index < 192 { wvalue = ((scalar[index/64] >> (index % 64)) + (scalar[index/64+1] << (64 - (index % 64)))) & 0x3f } else { wvalue = (scalar[index/64] >> (index % 64)) & 0x3f } sel, sign = boothW5(uint(wvalue)) p256Select(&t0, &precomp, sel) p256NegCond(&t0.y, sign) p256PointAddAsm(&t1, p, &t0) p256MovCond(&t1, &t1, p, sel) p256MovCond(p, &t1, &t0, zero) zero |= sel } p256PointDoubleAsm(p, p) p256PointDoubleAsm(p, p) p256PointDoubleAsm(p, p) p256PointDoubleAsm(p, p) p256PointDoubleAsm(p, p) wvalue = (scalar[0] << 1) & 0x3f sel, sign = boothW5(uint(wvalue)) p256Select(&t0, &precomp, sel) p256NegCond(&t0.y, sign) p256PointAddAsm(&t1, p, &t0) p256MovCond(&t1, &t1, p, sel) p256MovCond(p, &t1, &t0, zero) }