Source file src/simd/archsimd/ops_wasm.go

     1  // Code generated by 'wasmgen'; DO NOT EDIT.
     2  
     3  //go:build goexperiment.simd && wasm
     4  
     5  package archsimd
     6  
     7  // Abs returns the elementwise absolute value of x.
     8  //
     9  // Asm: I8x16Abs
    10  func (x Int8x16) Abs() Int8x16
    11  
    12  // Abs returns the elementwise absolute value of x.
    13  //
    14  // Asm: I16x8Abs
    15  func (x Int16x8) Abs() Int16x8
    16  
    17  // Abs returns the elementwise absolute value of x.
    18  //
    19  // Asm: I32x4Abs
    20  func (x Int32x4) Abs() Int32x4
    21  
    22  // Abs returns the elementwise absolute value of x.
    23  //
    24  // Asm: F32x4Abs
    25  func (x Float32x4) Abs() Float32x4
    26  
    27  // Abs returns the elementwise absolute value of x.
    28  //
    29  // Asm: I64x2Abs
    30  func (x Int64x2) Abs() Int64x2
    31  
    32  // Abs returns the elementwise absolute value of x.
    33  //
    34  // Asm: F64x2Abs
    35  func (x Float64x2) Abs() Float64x2
    36  
    37  // Add returns the result of adding x and y, elementwise.
    38  //
    39  // Asm: I8x16Add
    40  func (x Int8x16) Add(y Int8x16) Int8x16
    41  
    42  // Add returns the result of adding x and y, elementwise.
    43  //
    44  // Asm: I8x16Add
    45  func (x Uint8x16) Add(y Uint8x16) Uint8x16
    46  
    47  // Add returns the result of adding x and y, elementwise.
    48  //
    49  // Asm: I16x8Add
    50  func (x Int16x8) Add(y Int16x8) Int16x8
    51  
    52  // Add returns the result of adding x and y, elementwise.
    53  //
    54  // Asm: I16x8Add
    55  func (x Uint16x8) Add(y Uint16x8) Uint16x8
    56  
    57  // Add returns the result of adding x and y, elementwise.
    58  //
    59  // Asm: I32x4Add
    60  func (x Int32x4) Add(y Int32x4) Int32x4
    61  
    62  // Add returns the result of adding x and y, elementwise.
    63  //
    64  // Asm: I32x4Add
    65  func (x Uint32x4) Add(y Uint32x4) Uint32x4
    66  
    67  // Add returns the result of adding x and y, elementwise.
    68  //
    69  // Asm: F32x4Add
    70  func (x Float32x4) Add(y Float32x4) Float32x4
    71  
    72  // Add returns the result of adding x and y, elementwise.
    73  //
    74  // Asm: I64x2Add
    75  func (x Int64x2) Add(y Int64x2) Int64x2
    76  
    77  // Add returns the result of adding x and y, elementwise.
    78  //
    79  // Asm: I64x2Add
    80  func (x Uint64x2) Add(y Uint64x2) Uint64x2
    81  
    82  // Add returns the result of adding x and y, elementwise.
    83  //
    84  // Asm: F64x2Add
    85  func (x Float64x2) Add(y Float64x2) Float64x2
    86  
    87  // AddSaturated returns the result of adding x and y, saturating instead of overflowing, elementwise.
    88  //
    89  // Asm: I8x16AddSatS
    90  func (x Int8x16) AddSaturated(y Int8x16) Int8x16
    91  
    92  // AddSaturated returns the result of adding x and y, saturating instead of overflowing, elementwise.
    93  //
    94  // Asm: I8x16AddSatU
    95  func (x Uint8x16) AddSaturated(y Uint8x16) Uint8x16
    96  
    97  // AddSaturated returns the result of adding x and y, saturating instead of overflowing, elementwise.
    98  //
    99  // Asm: I16x8AddSatS
   100  func (x Int16x8) AddSaturated(y Int16x8) Int16x8
   101  
   102  // AddSaturated returns the result of adding x and y, saturating instead of overflowing, elementwise.
   103  //
   104  // Asm: I16x8AddSatU
   105  func (x Uint16x8) AddSaturated(y Uint16x8) Uint16x8
   106  
   107  // And returns the bitwise AND of x and y.
   108  //
   109  // Asm: V128And
   110  func (x Int8x16) And(y Int8x16) Int8x16
   111  
   112  // And returns the bitwise AND of x and y.
   113  //
   114  // Asm: V128And
   115  func (x Uint8x16) And(y Uint8x16) Uint8x16
   116  
   117  // And returns the bitwise AND of x and y.
   118  //
   119  // Asm: V128And
   120  func (x Mask8x16) And(y Mask8x16) Mask8x16
   121  
   122  // And returns the bitwise AND of x and y.
   123  //
   124  // Asm: V128And
   125  func (x Int16x8) And(y Int16x8) Int16x8
   126  
   127  // And returns the bitwise AND of x and y.
   128  //
   129  // Asm: V128And
   130  func (x Uint16x8) And(y Uint16x8) Uint16x8
   131  
   132  // And returns the bitwise AND of x and y.
   133  //
   134  // Asm: V128And
   135  func (x Mask16x8) And(y Mask16x8) Mask16x8
   136  
   137  // And returns the bitwise AND of x and y.
   138  //
   139  // Asm: V128And
   140  func (x Int32x4) And(y Int32x4) Int32x4
   141  
   142  // And returns the bitwise AND of x and y.
   143  //
   144  // Asm: V128And
   145  func (x Uint32x4) And(y Uint32x4) Uint32x4
   146  
   147  // And returns the bitwise AND of x and y.
   148  //
   149  // Asm: V128And
   150  func (x Mask32x4) And(y Mask32x4) Mask32x4
   151  
   152  // And returns the bitwise AND of x and y.
   153  //
   154  // Asm: V128And
   155  func (x Int64x2) And(y Int64x2) Int64x2
   156  
   157  // And returns the bitwise AND of x and y.
   158  //
   159  // Asm: V128And
   160  func (x Uint64x2) And(y Uint64x2) Uint64x2
   161  
   162  // And returns the bitwise AND of x and y.
   163  //
   164  // Asm: V128And
   165  func (x Mask64x2) And(y Mask64x2) Mask64x2
   166  
   167  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   168  //
   169  // Asm: V128Andnot
   170  func (x Int8x16) AndNot(y Int8x16) Int8x16
   171  
   172  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   173  //
   174  // Asm: V128Andnot
   175  func (x Uint8x16) AndNot(y Uint8x16) Uint8x16
   176  
   177  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   178  //
   179  // Asm: V128Andnot
   180  func (x Mask8x16) AndNot(y Mask8x16) Mask8x16
   181  
   182  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   183  //
   184  // Asm: V128Andnot
   185  func (x Int16x8) AndNot(y Int16x8) Int16x8
   186  
   187  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   188  //
   189  // Asm: V128Andnot
   190  func (x Uint16x8) AndNot(y Uint16x8) Uint16x8
   191  
   192  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   193  //
   194  // Asm: V128Andnot
   195  func (x Mask16x8) AndNot(y Mask16x8) Mask16x8
   196  
   197  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   198  //
   199  // Asm: V128Andnot
   200  func (x Int32x4) AndNot(y Int32x4) Int32x4
   201  
   202  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   203  //
   204  // Asm: V128Andnot
   205  func (x Uint32x4) AndNot(y Uint32x4) Uint32x4
   206  
   207  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   208  //
   209  // Asm: V128Andnot
   210  func (x Mask32x4) AndNot(y Mask32x4) Mask32x4
   211  
   212  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   213  //
   214  // Asm: V128Andnot
   215  func (x Int64x2) AndNot(y Int64x2) Int64x2
   216  
   217  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   218  //
   219  // Asm: V128Andnot
   220  func (x Uint64x2) AndNot(y Uint64x2) Uint64x2
   221  
   222  // AndNot returns the bitwise AND NOT of x and y (x & ^y).
   223  //
   224  // Asm: V128Andnot
   225  func (x Mask64x2) AndNot(y Mask64x2) Mask64x2
   226  
   227  // Average returns the elementwise average of unsigned integers in x and y.
   228  //
   229  // Asm: I8x16AvgrU
   230  func (x Uint8x16) Average(y Uint8x16) Uint8x16
   231  
   232  // Average returns the elementwise average of unsigned integers in x and y.
   233  //
   234  // Asm: I16x8AvgrU
   235  func (x Uint16x8) Average(y Uint16x8) Uint16x8
   236  
   237  // BitSelect returns the bitwise selection if mask[i] then x[i] else y[i]
   238  //
   239  // Asm: V128Bitselect
   240  func (x Int8x16) BitSelect(y Int8x16, cond Int8x16) Int8x16
   241  
   242  // BitSelect returns the bitwise selection if mask[i] then x[i] else y[i]
   243  //
   244  // Asm: V128Bitselect
   245  func (x Uint8x16) BitSelect(y Uint8x16, cond Uint8x16) Uint8x16
   246  
   247  // BitSelect returns the bitwise selection if mask[i] then x[i] else y[i]
   248  //
   249  // Asm: V128Bitselect
   250  func (x Int16x8) BitSelect(y Int16x8, cond Int16x8) Int16x8
   251  
   252  // BitSelect returns the bitwise selection if mask[i] then x[i] else y[i]
   253  //
   254  // Asm: V128Bitselect
   255  func (x Uint16x8) BitSelect(y Uint16x8, cond Uint16x8) Uint16x8
   256  
   257  // BitSelect returns the bitwise selection if mask[i] then x[i] else y[i]
   258  //
   259  // Asm: V128Bitselect
   260  func (x Int32x4) BitSelect(y Int32x4, cond Int32x4) Int32x4
   261  
   262  // BitSelect returns the bitwise selection if mask[i] then x[i] else y[i]
   263  //
   264  // Asm: V128Bitselect
   265  func (x Uint32x4) BitSelect(y Uint32x4, cond Uint32x4) Uint32x4
   266  
   267  // BitSelect returns the bitwise selection if mask[i] then x[i] else y[i]
   268  //
   269  // Asm: V128Bitselect
   270  func (x Int64x2) BitSelect(y Int64x2, cond Int64x2) Int64x2
   271  
   272  // BitSelect returns the bitwise selection if mask[i] then x[i] else y[i]
   273  //
   274  // Asm: V128Bitselect
   275  func (x Uint64x2) BitSelect(y Uint64x2, cond Uint64x2) Uint64x2
   276  
   277  // Ceil returns the elementwise ceiling of x.
   278  //
   279  // Asm: F32x4Ceil
   280  func (x Float32x4) Ceil() Float32x4
   281  
   282  // Ceil returns the elementwise ceiling of x.
   283  //
   284  // Asm: F64x2Ceil
   285  func (x Float64x2) Ceil() Float64x2
   286  
   287  // ConvertLo2ToFloat64 converts the first two elements of x to Float64x2.
   288  //
   289  // Asm: F64x2ConvertLowI32x4S
   290  func (x Int32x4) ConvertLo2ToFloat64() Float64x2
   291  
   292  // ConvertLo2ToFloat64 converts the first two elements of x to Float64x2.
   293  //
   294  // Asm: F64x2ConvertLowI32x4U
   295  func (x Uint32x4) ConvertLo2ToFloat64() Float64x2
   296  
   297  // ConvertToFloat32 converts elements of x to Float32x4.
   298  //
   299  // Asm: F32x4ConvertI32x4S
   300  func (x Int32x4) ConvertToFloat32() Float32x4
   301  
   302  // ConvertToFloat32 converts elements of x to Float32x4.
   303  //
   304  // Asm: F32x4ConvertI32x4U
   305  func (x Uint32x4) ConvertToFloat32() Float32x4
   306  
   307  // ConvertToInt32 converts elements of x to Int32x4.
   308  //
   309  // Asm: I32x4TruncSatF32x4S
   310  func (x Float32x4) ConvertToInt32() Int32x4
   311  
   312  // ConvertToUint32 converts elements of x to Uint32x4.
   313  //
   314  // Asm: I32x4TruncSatF32x4U
   315  func (x Float32x4) ConvertToUint32() Uint32x4
   316  
   317  // Div returns the result of dividing x by y, elementwise.
   318  //
   319  // Asm: F32x4Div
   320  func (x Float32x4) Div(y Float32x4) Float32x4
   321  
   322  // Div returns the result of dividing x by y, elementwise.
   323  //
   324  // Asm: F64x2Div
   325  func (x Float64x2) Div(y Float64x2) Float64x2
   326  
   327  // Equal returns true if x equals y, elementwise.
   328  //
   329  // Asm: I8x16Eq
   330  func (x Int8x16) Equal(y Int8x16) Mask8x16
   331  
   332  // Equal returns true if x equals y, elementwise.
   333  //
   334  // Asm: I8x16Eq
   335  func (x Uint8x16) Equal(y Uint8x16) Mask8x16
   336  
   337  // Equal returns true if x equals y, elementwise.
   338  //
   339  // Asm: I16x8Eq
   340  func (x Int16x8) Equal(y Int16x8) Mask16x8
   341  
   342  // Equal returns true if x equals y, elementwise.
   343  //
   344  // Asm: I16x8Eq
   345  func (x Uint16x8) Equal(y Uint16x8) Mask16x8
   346  
   347  // Equal returns true if x equals y, elementwise.
   348  //
   349  // Asm: I32x4Eq
   350  func (x Int32x4) Equal(y Int32x4) Mask32x4
   351  
   352  // Equal returns true if x equals y, elementwise.
   353  //
   354  // Asm: I32x4Eq
   355  func (x Uint32x4) Equal(y Uint32x4) Mask32x4
   356  
   357  // Equal returns true if x equals y, elementwise.
   358  //
   359  // Asm: F32x4Eq
   360  func (x Float32x4) Equal(y Float32x4) Mask32x4
   361  
   362  // Equal returns true if x equals y, elementwise.
   363  //
   364  // Asm: I64x2Eq
   365  func (x Int64x2) Equal(y Int64x2) Mask64x2
   366  
   367  // Equal returns true if x equals y, elementwise.
   368  //
   369  // Asm: I64x2Eq
   370  func (x Uint64x2) Equal(y Uint64x2) Mask64x2
   371  
   372  // Equal returns true if x equals y, elementwise.
   373  //
   374  // Asm: F64x2Eq
   375  func (x Float64x2) Equal(y Float64x2) Mask64x2
   376  
   377  // ExtendHi2ToInt64
   378  //
   379  // Asm: I64x2ExtendHighI32x4S
   380  func (x Int32x4) ExtendHi2ToInt64() Int64x2
   381  
   382  // ExtendHi2ToUint64
   383  //
   384  // Asm: I64x2ExtendHighI32x4U
   385  func (x Uint32x4) ExtendHi2ToUint64() Uint64x2
   386  
   387  // ExtendHi4ToInt32
   388  //
   389  // Asm: I32x4ExtendHighI16x8S
   390  func (x Int16x8) ExtendHi4ToInt32() Int32x4
   391  
   392  // ExtendHi4ToUint32
   393  //
   394  // Asm: I32x4ExtendHighI16x8U
   395  func (x Uint16x8) ExtendHi4ToUint32() Uint32x4
   396  
   397  // ExtendHi8ToInt16 extends the higher 8 elements of x to 16-bit integers.
   398  //
   399  // Asm: I16x8ExtendHighI8x16S
   400  func (x Int8x16) ExtendHi8ToInt16() Int16x8
   401  
   402  // ExtendHi8ToUint16 extends the higher 8 elements of x to 16-bit unsigned integers.
   403  //
   404  // Asm: I16x8ExtendHighI8x16U
   405  func (x Uint8x16) ExtendHi8ToUint16() Uint16x8
   406  
   407  // ExtendLo2ToInt64
   408  //
   409  // Asm: I64x2ExtendLowI32x4S
   410  func (x Int32x4) ExtendLo2ToInt64() Int64x2
   411  
   412  // ExtendLo2ToUint64
   413  //
   414  // Asm: I64x2ExtendLowI32x4U
   415  func (x Uint32x4) ExtendLo2ToUint64() Uint64x2
   416  
   417  // ExtendLo4ToInt32
   418  //
   419  // Asm: I32x4ExtendLowI16x8S
   420  func (x Int16x8) ExtendLo4ToInt32() Int32x4
   421  
   422  // ExtendLo4ToUint32
   423  //
   424  // Asm: I32x4ExtendLowI16x8U
   425  func (x Uint16x8) ExtendLo4ToUint32() Uint32x4
   426  
   427  // ExtendLo8ToInt16 extends the lower 8 elements of x to 16-bit integers.
   428  //
   429  // Asm: I16x8ExtendLowI8x16S
   430  func (x Int8x16) ExtendLo8ToInt16() Int16x8
   431  
   432  // ExtendLo8ToUint16 extends the lower 8 elements of x to 16-bit unsigned integers.
   433  //
   434  // Asm: I16x8ExtendLowI8x16U
   435  func (x Uint8x16) ExtendLo8ToUint16() Uint16x8
   436  
   437  // Floor returns the elementwise floor of x.
   438  //
   439  // Asm: F32x4Floor
   440  func (x Float32x4) Floor() Float32x4
   441  
   442  // Floor returns the elementwise floor of x.
   443  //
   444  // Asm: F64x2Floor
   445  func (x Float64x2) Floor() Float64x2
   446  
   447  // GetElem gets the lane value at the given index.
   448  //
   449  // Asm: I8x16ExtractLaneS
   450  func (x Int8x16) GetElem(index uint8) int8
   451  
   452  // GetElem gets the lane value at the given index.
   453  //
   454  // Asm: I8x16ExtractLaneU
   455  func (x Uint8x16) GetElem(index uint8) uint8
   456  
   457  // GetElem gets the lane value at the given index.
   458  //
   459  // Asm: I16x8ExtractLaneS
   460  func (x Int16x8) GetElem(index uint8) int16
   461  
   462  // GetElem gets the lane value at the given index.
   463  //
   464  // Asm: I16x8ExtractLaneU
   465  func (x Uint16x8) GetElem(index uint8) uint16
   466  
   467  // GetElem gets the lane value at the given index.
   468  //
   469  // Asm: I32x4ExtractLane
   470  func (x Int32x4) GetElem(index uint8) int32
   471  
   472  // GetElem gets the lane value at the given index.
   473  //
   474  // Asm: I32x4ExtractLane
   475  func (x Uint32x4) GetElem(index uint8) uint32
   476  
   477  // GetElem gets the lane value at the given index.
   478  //
   479  // Asm: F32x4ExtractLane
   480  func (x Float32x4) GetElem(index uint8) float32
   481  
   482  // GetElem gets the lane value at the given index.
   483  //
   484  // Asm: I64x2ExtractLane
   485  func (x Int64x2) GetElem(index uint8) int64
   486  
   487  // GetElem gets the lane value at the given index.
   488  //
   489  // Asm: I64x2ExtractLane
   490  func (x Uint64x2) GetElem(index uint8) uint64
   491  
   492  // GetElem gets the lane value at the given index.
   493  //
   494  // Asm: F64x2ExtractLane
   495  func (x Float64x2) GetElem(index uint8) float64
   496  
   497  // Greater returns true if x is greater than y, elementwise.
   498  //
   499  // Asm: I8x16GtS
   500  func (x Int8x16) Greater(y Int8x16) Mask8x16
   501  
   502  // Greater returns true if x is greater than y, elementwise.
   503  //
   504  // Asm: I8x16GtU
   505  func (x Uint8x16) Greater(y Uint8x16) Mask8x16
   506  
   507  // Greater returns true if x is greater than y, elementwise.
   508  //
   509  // Asm: I16x8GtS
   510  func (x Int16x8) Greater(y Int16x8) Mask16x8
   511  
   512  // Greater returns true if x is greater than y, elementwise.
   513  //
   514  // Asm: I16x8GtU
   515  func (x Uint16x8) Greater(y Uint16x8) Mask16x8
   516  
   517  // Greater returns true if x is greater than y, elementwise.
   518  //
   519  // Asm: I32x4GtS
   520  func (x Int32x4) Greater(y Int32x4) Mask32x4
   521  
   522  // Greater returns true if x is greater than y, elementwise.
   523  //
   524  // Asm: I32x4GtU
   525  func (x Uint32x4) Greater(y Uint32x4) Mask32x4
   526  
   527  // Greater returns true if x is greater than y, elementwise.
   528  //
   529  // Asm: F32x4Gt
   530  func (x Float32x4) Greater(y Float32x4) Mask32x4
   531  
   532  // Greater returns true if x is greater than y, elementwise.
   533  //
   534  // Asm: I64x2GtS
   535  func (x Int64x2) Greater(y Int64x2) Mask64x2
   536  
   537  // Greater returns true if x is greater than y, elementwise.
   538  //
   539  // Asm: F64x2Gt
   540  func (x Float64x2) Greater(y Float64x2) Mask64x2
   541  
   542  // GreaterEqual returns true if x is greater than or equal to y, elementwise.
   543  //
   544  // Asm: I8x16GeS
   545  func (x Int8x16) GreaterEqual(y Int8x16) Mask8x16
   546  
   547  // GreaterEqual returns true if x is greater than or equal to y, elementwise.
   548  //
   549  // Asm: I8x16GeU
   550  func (x Uint8x16) GreaterEqual(y Uint8x16) Mask8x16
   551  
   552  // GreaterEqual returns true if x is greater than or equal to y, elementwise.
   553  //
   554  // Asm: I16x8GeS
   555  func (x Int16x8) GreaterEqual(y Int16x8) Mask16x8
   556  
   557  // GreaterEqual returns true if x is greater than or equal to y, elementwise.
   558  //
   559  // Asm: I16x8GeU
   560  func (x Uint16x8) GreaterEqual(y Uint16x8) Mask16x8
   561  
   562  // GreaterEqual returns true if x is greater than or equal to y, elementwise.
   563  //
   564  // Asm: I32x4GeS
   565  func (x Int32x4) GreaterEqual(y Int32x4) Mask32x4
   566  
   567  // GreaterEqual returns true if x is greater than or equal to y, elementwise.
   568  //
   569  // Asm: I32x4GeU
   570  func (x Uint32x4) GreaterEqual(y Uint32x4) Mask32x4
   571  
   572  // GreaterEqual returns true if x is greater than or equal to y, elementwise.
   573  //
   574  // Asm: F32x4Ge
   575  func (x Float32x4) GreaterEqual(y Float32x4) Mask32x4
   576  
   577  // GreaterEqual returns true if x is greater than or equal to y, elementwise.
   578  //
   579  // Asm: I64x2GeS
   580  func (x Int64x2) GreaterEqual(y Int64x2) Mask64x2
   581  
   582  // GreaterEqual returns true if x is greater than or equal to y, elementwise.
   583  //
   584  // Asm: F64x2Ge
   585  func (x Float64x2) GreaterEqual(y Float64x2) Mask64x2
   586  
   587  // Less returns true if x is less than y, elementwise.
   588  //
   589  // Asm: I8x16LtS
   590  func (x Int8x16) Less(y Int8x16) Mask8x16
   591  
   592  // Less returns true if x is less than y, elementwise.
   593  //
   594  // Asm: I8x16LtU
   595  func (x Uint8x16) Less(y Uint8x16) Mask8x16
   596  
   597  // Less returns true if x is less than y, elementwise.
   598  //
   599  // Asm: I16x8LtS
   600  func (x Int16x8) Less(y Int16x8) Mask16x8
   601  
   602  // Less returns true if x is less than y, elementwise.
   603  //
   604  // Asm: I16x8LtU
   605  func (x Uint16x8) Less(y Uint16x8) Mask16x8
   606  
   607  // Less returns true if x is less than y, elementwise.
   608  //
   609  // Asm: I32x4LtS
   610  func (x Int32x4) Less(y Int32x4) Mask32x4
   611  
   612  // Less returns true if x is less than y, elementwise.
   613  //
   614  // Asm: I32x4LtU
   615  func (x Uint32x4) Less(y Uint32x4) Mask32x4
   616  
   617  // Less returns true if x is less than y, elementwise.
   618  //
   619  // Asm: F32x4Lt
   620  func (x Float32x4) Less(y Float32x4) Mask32x4
   621  
   622  // Less returns true if x is less than y, elementwise.
   623  //
   624  // Asm: I64x2LtS
   625  func (x Int64x2) Less(y Int64x2) Mask64x2
   626  
   627  // Less returns true if x is less than y, elementwise.
   628  //
   629  // Asm: F64x2Lt
   630  func (x Float64x2) Less(y Float64x2) Mask64x2
   631  
   632  // LessEqual returns true if x is less than or equal to y, elementwise.
   633  //
   634  // Asm: I8x16LeS
   635  func (x Int8x16) LessEqual(y Int8x16) Mask8x16
   636  
   637  // LessEqual returns true if x is less than or equal to y, elementwise.
   638  //
   639  // Asm: I8x16LeU
   640  func (x Uint8x16) LessEqual(y Uint8x16) Mask8x16
   641  
   642  // LessEqual returns true if x is less than or equal to y, elementwise.
   643  //
   644  // Asm: I16x8LeS
   645  func (x Int16x8) LessEqual(y Int16x8) Mask16x8
   646  
   647  // LessEqual returns true if x is less than or equal to y, elementwise.
   648  //
   649  // Asm: I16x8LeU
   650  func (x Uint16x8) LessEqual(y Uint16x8) Mask16x8
   651  
   652  // LessEqual returns true if x is less than or equal to y, elementwise.
   653  //
   654  // Asm: I32x4LeS
   655  func (x Int32x4) LessEqual(y Int32x4) Mask32x4
   656  
   657  // LessEqual returns true if x is less than or equal to y, elementwise.
   658  //
   659  // Asm: I32x4LeU
   660  func (x Uint32x4) LessEqual(y Uint32x4) Mask32x4
   661  
   662  // LessEqual returns true if x is less than or equal to y, elementwise.
   663  //
   664  // Asm: F32x4Le
   665  func (x Float32x4) LessEqual(y Float32x4) Mask32x4
   666  
   667  // LessEqual returns true if x is less than or equal to y, elementwise.
   668  //
   669  // Asm: I64x2LeS
   670  func (x Int64x2) LessEqual(y Int64x2) Mask64x2
   671  
   672  // LessEqual returns true if x is less than or equal to y, elementwise.
   673  //
   674  // Asm: F64x2Le
   675  func (x Float64x2) LessEqual(y Float64x2) Mask64x2
   676  
   677  // LookupOrZero returns the elements of x as indexed by the elements of i. If an index is out of range, its result is 0.
   678  //
   679  //	if 0 <= indices[i] && indices[i] < len(table) {
   680  //	    result[i] = table[indices[i]]
   681  //	} else {
   682  //	    result[i] = 0
   683  //	}
   684  //
   685  // Asm: I8x16Swizzle
   686  func (x Int8x16) LookupOrZero(i Int8x16) Int8x16
   687  
   688  // Max returns the elementwise maximum of x and y.
   689  //
   690  // Asm: I8x16MaxS
   691  func (x Int8x16) Max(y Int8x16) Int8x16
   692  
   693  // Max returns the elementwise maximum of x and y.
   694  //
   695  // Asm: I8x16MaxU
   696  func (x Uint8x16) Max(y Uint8x16) Uint8x16
   697  
   698  // Max returns the elementwise maximum of x and y.
   699  //
   700  // Asm: I16x8MaxS
   701  func (x Int16x8) Max(y Int16x8) Int16x8
   702  
   703  // Max returns the elementwise maximum of x and y.
   704  //
   705  // Asm: I16x8MaxU
   706  func (x Uint16x8) Max(y Uint16x8) Uint16x8
   707  
   708  // Max returns the elementwise maximum of x and y.
   709  //
   710  // Asm: I32x4MaxS
   711  func (x Int32x4) Max(y Int32x4) Int32x4
   712  
   713  // Max returns the elementwise maximum of x and y.
   714  //
   715  // Asm: I32x4MaxU
   716  func (x Uint32x4) Max(y Uint32x4) Uint32x4
   717  
   718  // Max returns the elementwise maximum of x and y.
   719  //
   720  // Asm: F32x4Max
   721  func (x Float32x4) Max(y Float32x4) Float32x4
   722  
   723  // Max returns the elementwise maximum of x and y.
   724  //
   725  // Asm: F64x2Max
   726  func (x Float64x2) Max(y Float64x2) Float64x2
   727  
   728  // Min returns the elementwise minimum of x and y.
   729  //
   730  // Asm: I8x16MinS
   731  func (x Int8x16) Min(y Int8x16) Int8x16
   732  
   733  // Min returns the elementwise minimum of x and y.
   734  //
   735  // Asm: I8x16MinU
   736  func (x Uint8x16) Min(y Uint8x16) Uint8x16
   737  
   738  // Min returns the elementwise minimum of x and y.
   739  //
   740  // Asm: I16x8MinS
   741  func (x Int16x8) Min(y Int16x8) Int16x8
   742  
   743  // Min returns the elementwise minimum of x and y.
   744  //
   745  // Asm: I16x8MinU
   746  func (x Uint16x8) Min(y Uint16x8) Uint16x8
   747  
   748  // Min returns the elementwise minimum of x and y.
   749  //
   750  // Asm: I32x4MinS
   751  func (x Int32x4) Min(y Int32x4) Int32x4
   752  
   753  // Min returns the elementwise minimum of x and y.
   754  //
   755  // Asm: I32x4MinU
   756  func (x Uint32x4) Min(y Uint32x4) Uint32x4
   757  
   758  // Min returns the elementwise minimum of x and y.
   759  //
   760  // Asm: F32x4Min
   761  func (x Float32x4) Min(y Float32x4) Float32x4
   762  
   763  // Min returns the elementwise minimum of x and y.
   764  //
   765  // Asm: F64x2Min
   766  func (x Float64x2) Min(y Float64x2) Float64x2
   767  
   768  // Mul returns the result of multiplying x and y, elementwise.
   769  //
   770  // Asm: I16x8Mul
   771  func (x Int16x8) Mul(y Int16x8) Int16x8
   772  
   773  // Mul returns the result of multiplying x and y, elementwise.
   774  //
   775  // Asm: I16x8Mul
   776  func (x Uint16x8) Mul(y Uint16x8) Uint16x8
   777  
   778  // Mul returns the result of multiplying x and y, elementwise.
   779  //
   780  // Asm: I32x4Mul
   781  func (x Int32x4) Mul(y Int32x4) Int32x4
   782  
   783  // Mul returns the result of multiplying x and y, elementwise.
   784  //
   785  // Asm: I32x4Mul
   786  func (x Uint32x4) Mul(y Uint32x4) Uint32x4
   787  
   788  // Mul returns the result of multiplying x and y, elementwise.
   789  //
   790  // Asm: F32x4Mul
   791  func (x Float32x4) Mul(y Float32x4) Float32x4
   792  
   793  // Mul returns the result of multiplying x and y, elementwise.
   794  //
   795  // Asm: I64x2Mul
   796  func (x Int64x2) Mul(y Int64x2) Int64x2
   797  
   798  // Mul returns the result of multiplying x and y, elementwise.
   799  //
   800  // Asm: I64x2Mul
   801  func (x Uint64x2) Mul(y Uint64x2) Uint64x2
   802  
   803  // Mul returns the result of multiplying x and y, elementwise.
   804  //
   805  // Asm: F64x2Mul
   806  func (x Float64x2) Mul(y Float64x2) Float64x2
   807  
   808  // MulAdd returns the elementwise multiply-add of x, y, and z.
   809  //
   810  // Asm: F32x4RelaxedMadd
   811  func (x Float32x4) MulAdd(y Float32x4, z Float32x4) Float32x4
   812  
   813  // MulAdd returns the elementwise multiply-add of x, y, and z.
   814  //
   815  // Asm: F64x2RelaxedMadd
   816  func (x Float64x2) MulAdd(y Float64x2, z Float64x2) Float64x2
   817  
   818  // MulWidenHi returns the doubled-width product of respective elements of the upper halves of x and y.
   819  //
   820  //	Result[i] = x[i+8] * y[i+8], for 0 <= i < 8 == |x|/2.
   821  //
   822  // Asm: I16x8ExtmulHighI8x16S
   823  func (x Int8x16) MulWidenHi(y Int8x16) Int16x8
   824  
   825  // MulWidenHi returns the doubled-width product of respective elements of the upper halves of x and y.
   826  //
   827  //	Result[i] = x[i+8] * y[i+8], for 0 <= i < 8 == |x|/2.
   828  //
   829  // Asm: I16x8ExtmulHighI8x16U
   830  func (x Uint8x16) MulWidenHi(y Uint8x16) Uint16x8
   831  
   832  // MulWidenHi returns the doubled-width product of respective elements of the upper halves of x and y.
   833  //
   834  //	Result[i] = x[i+4] * y[i+4], for 0 <= i < 4 == |x|/2.
   835  //
   836  // Asm: I32x4ExtmulHighI16x8S
   837  func (x Int16x8) MulWidenHi(y Int16x8) Int32x4
   838  
   839  // MulWidenHi returns the doubled-width product of respective elements of the upper halves of x and y.
   840  //
   841  //	Result[i] = x[i+4] * y[i+4], for 0 <= i < 4 == |x|/2.
   842  //
   843  // Asm: I32x4ExtmulHighI16x8U
   844  func (x Uint16x8) MulWidenHi(y Uint16x8) Uint32x4
   845  
   846  // MulWidenHi returns the doubled-width product of respective elements of the upper halves of x and y.
   847  //
   848  //	Result[i] = x[i+2] * y[i+2], for 0 <= i < 2 == |x|/2.
   849  //
   850  // Asm: I64x2ExtmulHighI32x4S
   851  func (x Int32x4) MulWidenHi(y Int32x4) Int64x2
   852  
   853  // MulWidenHi returns the doubled-width product of respective elements of the upper halves of x and y.
   854  //
   855  //	Result[i] = x[i+2] * y[i+2], for 0 <= i < 2 == |x|/2.
   856  //
   857  // Asm: I64x2ExtmulHighI32x4U
   858  func (x Uint32x4) MulWidenHi(y Uint32x4) Uint64x2
   859  
   860  // MulWidenLo returns the doubled-width product of respective elements of the lower halves of x and y.
   861  //
   862  //	Result[i] = x[i] * y[i], for 0 <= i < 8 == |x|/2.
   863  //
   864  // Asm: I16x8ExtmulLowI8x16S
   865  func (x Int8x16) MulWidenLo(y Int8x16) Int16x8
   866  
   867  // MulWidenLo returns the doubled-width product of respective elements of the lower halves of x and y.
   868  //
   869  //	Result[i] = x[i] * y[i], for 0 <= i < 8 == |x|/2.
   870  //
   871  // Asm: I16x8ExtmulLowI8x16U
   872  func (x Uint8x16) MulWidenLo(y Uint8x16) Uint16x8
   873  
   874  // MulWidenLo returns the doubled-width product of respective elements of the lower halves of x and y.
   875  //
   876  //	Result[i] = x[i] * y[i], for 0 <= i < 4 == |x|/2.
   877  //
   878  // Asm: I32x4ExtmulLowI16x8S
   879  func (x Int16x8) MulWidenLo(y Int16x8) Int32x4
   880  
   881  // MulWidenLo returns the doubled-width product of respective elements of the lower halves of x and y.
   882  //
   883  //	Result[i] = x[i] * y[i], for 0 <= i < 4 == |x|/2.
   884  //
   885  // Asm: I32x4ExtmulLowI16x8U
   886  func (x Uint16x8) MulWidenLo(y Uint16x8) Uint32x4
   887  
   888  // MulWidenLo returns the doubled-width product of respective elements of the lower halves of x and y.
   889  //
   890  //	Result[i] = x[i] * y[i], for 0 <= i < 2 == |x|/2.
   891  //
   892  // Asm: I64x2ExtmulLowI32x4S
   893  func (x Int32x4) MulWidenLo(y Int32x4) Int64x2
   894  
   895  // MulWidenLo returns the doubled-width product of respective elements of the lower halves of x and y.
   896  //
   897  //	Result[i] = x[i] * y[i], for 0 <= i < 2 == |x|/2.
   898  //
   899  // Asm: I64x2ExtmulLowI32x4U
   900  func (x Uint32x4) MulWidenLo(y Uint32x4) Uint64x2
   901  
   902  // Neg returns the elementwise negation of x.
   903  //
   904  // Asm: I8x16Neg
   905  func (x Int8x16) Neg() Int8x16
   906  
   907  // Neg returns the elementwise negation of x.
   908  //
   909  // Asm: I16x8Neg
   910  func (x Int16x8) Neg() Int16x8
   911  
   912  // Neg returns the elementwise negation of x.
   913  //
   914  // Asm: I32x4Neg
   915  func (x Int32x4) Neg() Int32x4
   916  
   917  // Neg returns the elementwise negation of x.
   918  //
   919  // Asm: F32x4Neg
   920  func (x Float32x4) Neg() Float32x4
   921  
   922  // Neg returns the elementwise negation of x.
   923  //
   924  // Asm: I64x2Neg
   925  func (x Int64x2) Neg() Int64x2
   926  
   927  // Neg returns the elementwise negation of x.
   928  //
   929  // Asm: F64x2Neg
   930  func (x Float64x2) Neg() Float64x2
   931  
   932  // Not returns the bitwise NOT of x.
   933  //
   934  // Asm: V128Not
   935  func (x Int8x16) Not() Int8x16
   936  
   937  // Not returns the bitwise NOT of x.
   938  //
   939  // Asm: V128Not
   940  func (x Uint8x16) Not() Uint8x16
   941  
   942  // Not returns the bitwise NOT of x.
   943  //
   944  // Asm: V128Not
   945  func (x Int16x8) Not() Int16x8
   946  
   947  // Not returns the bitwise NOT of x.
   948  //
   949  // Asm: V128Not
   950  func (x Uint16x8) Not() Uint16x8
   951  
   952  // Not returns the bitwise NOT of x.
   953  //
   954  // Asm: V128Not
   955  func (x Int32x4) Not() Int32x4
   956  
   957  // Not returns the bitwise NOT of x.
   958  //
   959  // Asm: V128Not
   960  func (x Uint32x4) Not() Uint32x4
   961  
   962  // Not returns the bitwise NOT of x.
   963  //
   964  // Asm: V128Not
   965  func (x Int64x2) Not() Int64x2
   966  
   967  // Not returns the bitwise NOT of x.
   968  //
   969  // Asm: V128Not
   970  func (x Uint64x2) Not() Uint64x2
   971  
   972  // NotEqual returns true if x does not equal y, elementwise.
   973  //
   974  // Asm: I8x16Ne
   975  func (x Int8x16) NotEqual(y Int8x16) Mask8x16
   976  
   977  // NotEqual returns true if x does not equal y, elementwise.
   978  //
   979  // Asm: I8x16Ne
   980  func (x Uint8x16) NotEqual(y Uint8x16) Mask8x16
   981  
   982  // NotEqual returns true if x does not equal y, elementwise.
   983  //
   984  // Asm: I16x8Ne
   985  func (x Int16x8) NotEqual(y Int16x8) Mask16x8
   986  
   987  // NotEqual returns true if x does not equal y, elementwise.
   988  //
   989  // Asm: I16x8Ne
   990  func (x Uint16x8) NotEqual(y Uint16x8) Mask16x8
   991  
   992  // NotEqual returns true if x does not equal y, elementwise.
   993  //
   994  // Asm: I32x4Ne
   995  func (x Int32x4) NotEqual(y Int32x4) Mask32x4
   996  
   997  // NotEqual returns true if x does not equal y, elementwise.
   998  //
   999  // Asm: I32x4Ne
  1000  func (x Uint32x4) NotEqual(y Uint32x4) Mask32x4
  1001  
  1002  // NotEqual returns true if x does not equal y, elementwise.
  1003  //
  1004  // Asm: F32x4Ne
  1005  func (x Float32x4) NotEqual(y Float32x4) Mask32x4
  1006  
  1007  // NotEqual returns true if x does not equal y, elementwise.
  1008  //
  1009  // Asm: I64x2Ne
  1010  func (x Int64x2) NotEqual(y Int64x2) Mask64x2
  1011  
  1012  // NotEqual returns true if x does not equal y, elementwise.
  1013  //
  1014  // Asm: I64x2Ne
  1015  func (x Uint64x2) NotEqual(y Uint64x2) Mask64x2
  1016  
  1017  // NotEqual returns true if x does not equal y, elementwise.
  1018  //
  1019  // Asm: F64x2Ne
  1020  func (x Float64x2) NotEqual(y Float64x2) Mask64x2
  1021  
  1022  // OnesCount returns the elementwise population count (number of bits set).
  1023  //
  1024  // Asm: I8x16Popcnt
  1025  func (x Int8x16) OnesCount() Int8x16
  1026  
  1027  // Or returns the bitwise OR of x and y.
  1028  //
  1029  // Asm: V128Or
  1030  func (x Int8x16) Or(y Int8x16) Int8x16
  1031  
  1032  // Or returns the bitwise OR of x and y.
  1033  //
  1034  // Asm: V128Or
  1035  func (x Uint8x16) Or(y Uint8x16) Uint8x16
  1036  
  1037  // Or returns the bitwise OR of x and y.
  1038  //
  1039  // Asm: V128Or
  1040  func (x Mask8x16) Or(y Mask8x16) Mask8x16
  1041  
  1042  // Or returns the bitwise OR of x and y.
  1043  //
  1044  // Asm: V128Or
  1045  func (x Int16x8) Or(y Int16x8) Int16x8
  1046  
  1047  // Or returns the bitwise OR of x and y.
  1048  //
  1049  // Asm: V128Or
  1050  func (x Uint16x8) Or(y Uint16x8) Uint16x8
  1051  
  1052  // Or returns the bitwise OR of x and y.
  1053  //
  1054  // Asm: V128Or
  1055  func (x Mask16x8) Or(y Mask16x8) Mask16x8
  1056  
  1057  // Or returns the bitwise OR of x and y.
  1058  //
  1059  // Asm: V128Or
  1060  func (x Int32x4) Or(y Int32x4) Int32x4
  1061  
  1062  // Or returns the bitwise OR of x and y.
  1063  //
  1064  // Asm: V128Or
  1065  func (x Uint32x4) Or(y Uint32x4) Uint32x4
  1066  
  1067  // Or returns the bitwise OR of x and y.
  1068  //
  1069  // Asm: V128Or
  1070  func (x Mask32x4) Or(y Mask32x4) Mask32x4
  1071  
  1072  // Or returns the bitwise OR of x and y.
  1073  //
  1074  // Asm: V128Or
  1075  func (x Int64x2) Or(y Int64x2) Int64x2
  1076  
  1077  // Or returns the bitwise OR of x and y.
  1078  //
  1079  // Asm: V128Or
  1080  func (x Uint64x2) Or(y Uint64x2) Uint64x2
  1081  
  1082  // Or returns the bitwise OR of x and y.
  1083  //
  1084  // Asm: V128Or
  1085  func (x Mask64x2) Or(y Mask64x2) Mask64x2
  1086  
  1087  // RotateAllLeft
  1088  //
  1089  // Asm: I8x16RotateAllLeft
  1090  func (x Int8x16) RotateAllLeft(shift uint64) Int8x16
  1091  
  1092  // RotateAllLeft
  1093  //
  1094  // Asm: I8x16RotateAllLeft
  1095  func (x Uint8x16) RotateAllLeft(shift uint64) Uint8x16
  1096  
  1097  // RotateAllLeft
  1098  //
  1099  // Asm: I16x8RotateAllLeft
  1100  func (x Int16x8) RotateAllLeft(shift uint64) Int16x8
  1101  
  1102  // RotateAllLeft
  1103  //
  1104  // Asm: I16x8RotateAllLeft
  1105  func (x Uint16x8) RotateAllLeft(shift uint64) Uint16x8
  1106  
  1107  // RotateAllLeft
  1108  //
  1109  // Asm: I32x4RotateAllLeft
  1110  func (x Int32x4) RotateAllLeft(shift uint64) Int32x4
  1111  
  1112  // RotateAllLeft
  1113  //
  1114  // Asm: I32x4RotateAllLeft
  1115  func (x Uint32x4) RotateAllLeft(shift uint64) Uint32x4
  1116  
  1117  // RotateAllLeft
  1118  //
  1119  // Asm: I64x2RotateAllLeft
  1120  func (x Int64x2) RotateAllLeft(shift uint64) Int64x2
  1121  
  1122  // RotateAllLeft
  1123  //
  1124  // Asm: I64x2RotateAllLeft
  1125  func (x Uint64x2) RotateAllLeft(shift uint64) Uint64x2
  1126  
  1127  // RotateAllRight
  1128  //
  1129  // Asm: I8x16RotateAllRight
  1130  func (x Int8x16) RotateAllRight(shift uint64) Int8x16
  1131  
  1132  // RotateAllRight
  1133  //
  1134  // Asm: I8x16RotateAllRight
  1135  func (x Uint8x16) RotateAllRight(shift uint64) Uint8x16
  1136  
  1137  // RotateAllRight
  1138  //
  1139  // Asm: I16x8RotateAllRight
  1140  func (x Int16x8) RotateAllRight(shift uint64) Int16x8
  1141  
  1142  // RotateAllRight
  1143  //
  1144  // Asm: I16x8RotateAllRight
  1145  func (x Uint16x8) RotateAllRight(shift uint64) Uint16x8
  1146  
  1147  // RotateAllRight
  1148  //
  1149  // Asm: I32x4RotateAllRight
  1150  func (x Int32x4) RotateAllRight(shift uint64) Int32x4
  1151  
  1152  // RotateAllRight
  1153  //
  1154  // Asm: I32x4RotateAllRight
  1155  func (x Uint32x4) RotateAllRight(shift uint64) Uint32x4
  1156  
  1157  // RotateAllRight
  1158  //
  1159  // Asm: I64x2RotateAllRight
  1160  func (x Int64x2) RotateAllRight(shift uint64) Int64x2
  1161  
  1162  // RotateAllRight
  1163  //
  1164  // Asm: I64x2RotateAllRight
  1165  func (x Uint64x2) RotateAllRight(shift uint64) Uint64x2
  1166  
  1167  // Round returns the elementwise nearest integer, rounding ties to even.
  1168  //
  1169  // Asm: F32x4Nearest
  1170  func (x Float32x4) Round() Float32x4
  1171  
  1172  // Round returns the elementwise nearest integer, rounding ties to even.
  1173  //
  1174  // Asm: F64x2Nearest
  1175  func (x Float64x2) Round() Float64x2
  1176  
  1177  // SetElem sets the lane at the given index to y.
  1178  //
  1179  // Asm: I8x16ReplaceLane
  1180  func (x Int8x16) SetElem(index uint8, y int8) Int8x16
  1181  
  1182  // SetElem sets the lane at the given index to y.
  1183  //
  1184  // Asm: I8x16ReplaceLane
  1185  func (x Uint8x16) SetElem(index uint8, y uint8) Uint8x16
  1186  
  1187  // SetElem sets the lane at the given index to y.
  1188  //
  1189  // Asm: I16x8ReplaceLane
  1190  func (x Int16x8) SetElem(index uint8, y int16) Int16x8
  1191  
  1192  // SetElem sets the lane at the given index to y.
  1193  //
  1194  // Asm: I16x8ReplaceLane
  1195  func (x Uint16x8) SetElem(index uint8, y uint16) Uint16x8
  1196  
  1197  // SetElem sets the lane at the given index to y.
  1198  //
  1199  // Asm: I32x4ReplaceLane
  1200  func (x Int32x4) SetElem(index uint8, y int32) Int32x4
  1201  
  1202  // SetElem sets the lane at the given index to y.
  1203  //
  1204  // Asm: I32x4ReplaceLane
  1205  func (x Uint32x4) SetElem(index uint8, y uint32) Uint32x4
  1206  
  1207  // SetElem sets the lane at the given index to y.
  1208  //
  1209  // Asm: F32x4ReplaceLane
  1210  func (x Float32x4) SetElem(index uint8, y float32) Float32x4
  1211  
  1212  // SetElem sets the lane at the given index to y.
  1213  //
  1214  // Asm: I64x2ReplaceLane
  1215  func (x Int64x2) SetElem(index uint8, y int64) Int64x2
  1216  
  1217  // SetElem sets the lane at the given index to y.
  1218  //
  1219  // Asm: I64x2ReplaceLane
  1220  func (x Uint64x2) SetElem(index uint8, y uint64) Uint64x2
  1221  
  1222  // SetElem sets the lane at the given index to y.
  1223  //
  1224  // Asm: F64x2ReplaceLane
  1225  func (x Float64x2) SetElem(index uint8, y float64) Float64x2
  1226  
  1227  // ShiftAllLeft returns the elementwise left shift of x by y bits.
  1228  //
  1229  // Asm: I8x16Shl
  1230  func (x Int8x16) ShiftAllLeft(y uint64) Int8x16
  1231  
  1232  // ShiftAllLeft returns the elementwise left shift of x by y bits.
  1233  //
  1234  // Asm: I8x16Shl
  1235  func (x Uint8x16) ShiftAllLeft(y uint64) Uint8x16
  1236  
  1237  // ShiftAllLeft returns the elementwise left shift of x by y bits.
  1238  //
  1239  // Asm: I16x8Shl
  1240  func (x Int16x8) ShiftAllLeft(y uint64) Int16x8
  1241  
  1242  // ShiftAllLeft returns the elementwise left shift of x by y bits.
  1243  //
  1244  // Asm: I16x8Shl
  1245  func (x Uint16x8) ShiftAllLeft(y uint64) Uint16x8
  1246  
  1247  // ShiftAllLeft returns the elementwise left shift of x by y bits.
  1248  //
  1249  // Asm: I32x4Shl
  1250  func (x Int32x4) ShiftAllLeft(y uint64) Int32x4
  1251  
  1252  // ShiftAllLeft returns the elementwise left shift of x by y bits.
  1253  //
  1254  // Asm: I32x4Shl
  1255  func (x Uint32x4) ShiftAllLeft(y uint64) Uint32x4
  1256  
  1257  // ShiftAllLeft returns the elementwise left shift of x by y bits.
  1258  //
  1259  // Asm: I64x2Shl
  1260  func (x Int64x2) ShiftAllLeft(y uint64) Int64x2
  1261  
  1262  // ShiftAllLeft returns the elementwise left shift of x by y bits.
  1263  //
  1264  // Asm: I64x2Shl
  1265  func (x Uint64x2) ShiftAllLeft(y uint64) Uint64x2
  1266  
  1267  // ShiftAllRight returns the elementwise right shift of x by y bits.
  1268  //
  1269  // Asm: I8x16ShrS
  1270  func (x Int8x16) ShiftAllRight(y uint64) Int8x16
  1271  
  1272  // ShiftAllRight returns the elementwise right shift of x by y bits.
  1273  //
  1274  // Asm: I8x16ShrU
  1275  func (x Uint8x16) ShiftAllRight(y uint64) Uint8x16
  1276  
  1277  // ShiftAllRight returns the elementwise right shift of x by y bits.
  1278  //
  1279  // Asm: I16x8ShrS
  1280  func (x Int16x8) ShiftAllRight(y uint64) Int16x8
  1281  
  1282  // ShiftAllRight returns the elementwise right shift of x by y bits.
  1283  //
  1284  // Asm: I16x8ShrU
  1285  func (x Uint16x8) ShiftAllRight(y uint64) Uint16x8
  1286  
  1287  // ShiftAllRight returns the elementwise right shift of x by y bits.
  1288  //
  1289  // Asm: I32x4ShrS
  1290  func (x Int32x4) ShiftAllRight(y uint64) Int32x4
  1291  
  1292  // ShiftAllRight returns the elementwise right shift of x by y bits.
  1293  //
  1294  // Asm: I32x4ShrU
  1295  func (x Uint32x4) ShiftAllRight(y uint64) Uint32x4
  1296  
  1297  // ShiftAllRight returns the elementwise right shift of x by y bits.
  1298  //
  1299  // Asm: I64x2ShrS
  1300  func (x Int64x2) ShiftAllRight(y uint64) Int64x2
  1301  
  1302  // ShiftAllRight returns the elementwise right shift of x by y bits.
  1303  //
  1304  // Asm: I64x2ShrU
  1305  func (x Uint64x2) ShiftAllRight(y uint64) Uint64x2
  1306  
  1307  // Sqrt returns the elementwise square root of x.
  1308  //
  1309  // Asm: F32x4Sqrt
  1310  func (x Float32x4) Sqrt() Float32x4
  1311  
  1312  // Sqrt returns the elementwise square root of x.
  1313  //
  1314  // Asm: F64x2Sqrt
  1315  func (x Float64x2) Sqrt() Float64x2
  1316  
  1317  // Sub returns the result of subtracting y from x, elementwise.
  1318  //
  1319  // Asm: I8x16Sub
  1320  func (x Int8x16) Sub(y Int8x16) Int8x16
  1321  
  1322  // Sub returns the result of subtracting y from x, elementwise.
  1323  //
  1324  // Asm: I8x16Sub
  1325  func (x Uint8x16) Sub(y Uint8x16) Uint8x16
  1326  
  1327  // Sub returns the result of subtracting y from x, elementwise.
  1328  //
  1329  // Asm: I16x8Sub
  1330  func (x Int16x8) Sub(y Int16x8) Int16x8
  1331  
  1332  // Sub returns the result of subtracting y from x, elementwise.
  1333  //
  1334  // Asm: I16x8Sub
  1335  func (x Uint16x8) Sub(y Uint16x8) Uint16x8
  1336  
  1337  // Sub returns the result of subtracting y from x, elementwise.
  1338  //
  1339  // Asm: I32x4Sub
  1340  func (x Int32x4) Sub(y Int32x4) Int32x4
  1341  
  1342  // Sub returns the result of subtracting y from x, elementwise.
  1343  //
  1344  // Asm: I32x4Sub
  1345  func (x Uint32x4) Sub(y Uint32x4) Uint32x4
  1346  
  1347  // Sub returns the result of subtracting y from x, elementwise.
  1348  //
  1349  // Asm: F32x4Sub
  1350  func (x Float32x4) Sub(y Float32x4) Float32x4
  1351  
  1352  // Sub returns the result of subtracting y from x, elementwise.
  1353  //
  1354  // Asm: I64x2Sub
  1355  func (x Int64x2) Sub(y Int64x2) Int64x2
  1356  
  1357  // Sub returns the result of subtracting y from x, elementwise.
  1358  //
  1359  // Asm: I64x2Sub
  1360  func (x Uint64x2) Sub(y Uint64x2) Uint64x2
  1361  
  1362  // Sub returns the result of subtracting y from x, elementwise.
  1363  //
  1364  // Asm: F64x2Sub
  1365  func (x Float64x2) Sub(y Float64x2) Float64x2
  1366  
  1367  // SubSaturated returns the result of subtracting x and y, saturating instead of overflowing, elementwise.
  1368  //
  1369  // Asm: I8x16SubSatS
  1370  func (x Int8x16) SubSaturated(y Int8x16) Int8x16
  1371  
  1372  // SubSaturated returns the result of subtracting x and y, saturating instead of overflowing, elementwise.
  1373  //
  1374  // Asm: I8x16SubSatU
  1375  func (x Uint8x16) SubSaturated(y Uint8x16) Uint8x16
  1376  
  1377  // SubSaturated returns the result of subtracting x and y, saturating instead of overflowing, elementwise.
  1378  //
  1379  // Asm: I16x8SubSatS
  1380  func (x Int16x8) SubSaturated(y Int16x8) Int16x8
  1381  
  1382  // SubSaturated returns the result of subtracting x and y, saturating instead of overflowing, elementwise.
  1383  //
  1384  // Asm: I16x8SubSatU
  1385  func (x Uint16x8) SubSaturated(y Uint16x8) Uint16x8
  1386  
  1387  // Trunc returns the elementwise truncation of x.
  1388  //
  1389  // Asm: F32x4Trunc
  1390  func (x Float32x4) Trunc() Float32x4
  1391  
  1392  // Trunc returns the elementwise truncation of x.
  1393  //
  1394  // Asm: F64x2Trunc
  1395  func (x Float64x2) Trunc() Float64x2
  1396  
  1397  // Xor returns the bitwise XOR of x and y.
  1398  //
  1399  // Asm: V128Xor
  1400  func (x Int8x16) Xor(y Int8x16) Int8x16
  1401  
  1402  // Xor returns the bitwise XOR of x and y.
  1403  //
  1404  // Asm: V128Xor
  1405  func (x Uint8x16) Xor(y Uint8x16) Uint8x16
  1406  
  1407  // Xor returns the bitwise XOR of x and y.
  1408  //
  1409  // Asm: V128Xor
  1410  func (x Mask8x16) Xor(y Mask8x16) Mask8x16
  1411  
  1412  // Xor returns the bitwise XOR of x and y.
  1413  //
  1414  // Asm: V128Xor
  1415  func (x Int16x8) Xor(y Int16x8) Int16x8
  1416  
  1417  // Xor returns the bitwise XOR of x and y.
  1418  //
  1419  // Asm: V128Xor
  1420  func (x Uint16x8) Xor(y Uint16x8) Uint16x8
  1421  
  1422  // Xor returns the bitwise XOR of x and y.
  1423  //
  1424  // Asm: V128Xor
  1425  func (x Mask16x8) Xor(y Mask16x8) Mask16x8
  1426  
  1427  // Xor returns the bitwise XOR of x and y.
  1428  //
  1429  // Asm: V128Xor
  1430  func (x Int32x4) Xor(y Int32x4) Int32x4
  1431  
  1432  // Xor returns the bitwise XOR of x and y.
  1433  //
  1434  // Asm: V128Xor
  1435  func (x Uint32x4) Xor(y Uint32x4) Uint32x4
  1436  
  1437  // Xor returns the bitwise XOR of x and y.
  1438  //
  1439  // Asm: V128Xor
  1440  func (x Mask32x4) Xor(y Mask32x4) Mask32x4
  1441  
  1442  // Xor returns the bitwise XOR of x and y.
  1443  //
  1444  // Asm: V128Xor
  1445  func (x Int64x2) Xor(y Int64x2) Int64x2
  1446  
  1447  // Xor returns the bitwise XOR of x and y.
  1448  //
  1449  // Asm: V128Xor
  1450  func (x Uint64x2) Xor(y Uint64x2) Uint64x2
  1451  
  1452  // Xor returns the bitwise XOR of x and y.
  1453  //
  1454  // Asm: V128Xor
  1455  func (x Mask64x2) Xor(y Mask64x2) Mask64x2
  1456  
  1457  // ToMask translates an Int8x16 vector to a Mask8x16 mask vector
  1458  // zero becomes false, not-zero becomes true
  1459  func (x Int8x16) ToMask() Mask8x16
  1460  
  1461  // ToInt8x16 translates a Mask8x16 mask vector to an Int8x16 int vector
  1462  // false becomes zero, true becomes -1
  1463  func (x Mask8x16) ToInt8x16() Int8x16
  1464  
  1465  // ToMask translates an Int16x8 vector to a Mask16x8 mask vector
  1466  // zero becomes false, not-zero becomes true
  1467  func (x Int16x8) ToMask() Mask16x8
  1468  
  1469  // ToInt16x8 translates a Mask16x8 mask vector to an Int16x8 int vector
  1470  // false becomes zero, true becomes -1
  1471  func (x Mask16x8) ToInt16x8() Int16x8
  1472  
  1473  // ToMask translates an Int32x4 vector to a Mask32x4 mask vector
  1474  // zero becomes false, not-zero becomes true
  1475  func (x Int32x4) ToMask() Mask32x4
  1476  
  1477  // ToInt32x4 translates a Mask32x4 mask vector to an Int32x4 int vector
  1478  // false becomes zero, true becomes -1
  1479  func (x Mask32x4) ToInt32x4() Int32x4
  1480  
  1481  // ToMask translates an Int64x2 vector to a Mask64x2 mask vector
  1482  // zero becomes false, not-zero becomes true
  1483  func (x Int64x2) ToMask() Mask64x2
  1484  
  1485  // ToInt64x2 translates a Mask64x2 mask vector to an Int64x2 int vector
  1486  // false becomes zero, true becomes -1
  1487  func (x Mask64x2) ToInt64x2() Int64x2
  1488  
  1489  // Masked returns x but with elements zeroed where mask is false.
  1490  func (x Int8x16) Masked(mask Mask8x16) Int8x16 {
  1491  	im := mask.ToInt8x16()
  1492  	return im.And(x)
  1493  }
  1494  
  1495  // IfElse returns x but with elements set to y where mask is false.
  1496  func (x Int8x16) IfElse(mask Mask8x16, y Int8x16) Int8x16 {
  1497  	im := mask.ToInt8x16()
  1498  	return x.BitSelect(y, im)
  1499  }
  1500  
  1501  // Masked returns x but with elements zeroed where mask is false.
  1502  func (x Int16x8) Masked(mask Mask16x8) Int16x8 {
  1503  	im := mask.ToInt16x8()
  1504  	return im.And(x)
  1505  }
  1506  
  1507  // IfElse returns x but with elements set to y where mask is false.
  1508  func (x Int16x8) IfElse(mask Mask16x8, y Int16x8) Int16x8 {
  1509  	im := mask.ToInt16x8()
  1510  	return x.BitSelect(y, im)
  1511  }
  1512  
  1513  // Masked returns x but with elements zeroed where mask is false.
  1514  func (x Int32x4) Masked(mask Mask32x4) Int32x4 {
  1515  	im := mask.ToInt32x4()
  1516  	return im.And(x)
  1517  }
  1518  
  1519  // IfElse returns x but with elements set to y where mask is false.
  1520  func (x Int32x4) IfElse(mask Mask32x4, y Int32x4) Int32x4 {
  1521  	im := mask.ToInt32x4()
  1522  	return x.BitSelect(y, im)
  1523  }
  1524  
  1525  // Masked returns x but with elements zeroed where mask is false.
  1526  func (x Int64x2) Masked(mask Mask64x2) Int64x2 {
  1527  	im := mask.ToInt64x2()
  1528  	return im.And(x)
  1529  }
  1530  
  1531  // IfElse returns x but with elements set to y where mask is false.
  1532  func (x Int64x2) IfElse(mask Mask64x2, y Int64x2) Int64x2 {
  1533  	im := mask.ToInt64x2()
  1534  	return x.BitSelect(y, im)
  1535  }
  1536  
  1537  // Masked returns x but with elements zeroed where mask is false.
  1538  func (x Uint8x16) Masked(mask Mask8x16) Uint8x16 {
  1539  	im := mask.ToInt8x16().ToBits()
  1540  	return im.And(x)
  1541  }
  1542  
  1543  // IfElse returns x but with elements set to y where mask is false.
  1544  func (x Uint8x16) IfElse(mask Mask8x16, y Uint8x16) Uint8x16 {
  1545  	im := mask.ToInt8x16().ToBits()
  1546  	return x.BitSelect(y, im)
  1547  }
  1548  
  1549  // Masked returns x but with elements zeroed where mask is false.
  1550  func (x Uint16x8) Masked(mask Mask16x8) Uint16x8 {
  1551  	im := mask.ToInt16x8().ToBits()
  1552  	return im.And(x)
  1553  }
  1554  
  1555  // IfElse returns x but with elements set to y where mask is false.
  1556  func (x Uint16x8) IfElse(mask Mask16x8, y Uint16x8) Uint16x8 {
  1557  	im := mask.ToInt16x8().ToBits()
  1558  	return x.BitSelect(y, im)
  1559  }
  1560  
  1561  // Masked returns x but with elements zeroed where mask is false.
  1562  func (x Uint32x4) Masked(mask Mask32x4) Uint32x4 {
  1563  	im := mask.ToInt32x4().ToBits()
  1564  	return im.And(x)
  1565  }
  1566  
  1567  // IfElse returns x but with elements set to y where mask is false.
  1568  func (x Uint32x4) IfElse(mask Mask32x4, y Uint32x4) Uint32x4 {
  1569  	im := mask.ToInt32x4().ToBits()
  1570  	return x.BitSelect(y, im)
  1571  }
  1572  
  1573  // Masked returns x but with elements zeroed where mask is false.
  1574  func (x Uint64x2) Masked(mask Mask64x2) Uint64x2 {
  1575  	im := mask.ToInt64x2().ToBits()
  1576  	return im.And(x)
  1577  }
  1578  
  1579  // IfElse returns x but with elements set to y where mask is false.
  1580  func (x Uint64x2) IfElse(mask Mask64x2, y Uint64x2) Uint64x2 {
  1581  	im := mask.ToInt64x2().ToBits()
  1582  	return x.BitSelect(y, im)
  1583  }
  1584  
  1585  // Masked returns x but with elements zeroed where mask is false.
  1586  func (x Float32x4) Masked(mask Mask32x4) Float32x4 {
  1587  	im := mask.ToInt32x4().ToBits()
  1588  	return im.And(x.ToBits()).BitsToFloat32()
  1589  }
  1590  
  1591  // IfElse returns x but with elements set to y where mask is false.
  1592  func (x Float32x4) IfElse(mask Mask32x4, y Float32x4) Float32x4 {
  1593  	im := mask.ToInt32x4().ToBits()
  1594  	ix := x.ToBits()
  1595  	iy := y.ToBits()
  1596  	return ix.BitSelect(iy, im).BitsToFloat32()
  1597  }
  1598  
  1599  // Masked returns x but with elements zeroed where mask is false.
  1600  func (x Float64x2) Masked(mask Mask64x2) Float64x2 {
  1601  	im := mask.ToInt64x2().ToBits()
  1602  	return im.And(x.ToBits()).BitsToFloat64()
  1603  }
  1604  
  1605  // IfElse returns x but with elements set to y where mask is false.
  1606  func (x Float64x2) IfElse(mask Mask64x2, y Float64x2) Float64x2 {
  1607  	im := mask.ToInt64x2().ToBits()
  1608  	ix := x.ToBits()
  1609  	iy := y.ToBits()
  1610  	return ix.BitSelect(iy, im).BitsToFloat64()
  1611  }
  1612  
  1613  // String returns a string representation of SIMD vector x.
  1614  func (x Int8x16) String() string {
  1615  	var s [16]int8
  1616  	x.StoreArray(&s)
  1617  	return sliceToString(s[:])
  1618  }
  1619  
  1620  // String returns a string representation of SIMD vector x.
  1621  func (x Int16x8) String() string {
  1622  	var s [8]int16
  1623  	x.StoreArray(&s)
  1624  	return sliceToString(s[:])
  1625  }
  1626  
  1627  // String returns a string representation of SIMD vector x.
  1628  func (x Int32x4) String() string {
  1629  	var s [4]int32
  1630  	x.StoreArray(&s)
  1631  	return sliceToString(s[:])
  1632  }
  1633  
  1634  // String returns a string representation of SIMD vector x.
  1635  func (x Int64x2) String() string {
  1636  	var s [2]int64
  1637  	x.StoreArray(&s)
  1638  	return sliceToString(s[:])
  1639  }
  1640  
  1641  // String returns a string representation of SIMD vector x.
  1642  func (x Uint8x16) String() string {
  1643  	var s [16]uint8
  1644  	x.StoreArray(&s)
  1645  	return sliceToString(s[:])
  1646  }
  1647  
  1648  // String returns a string representation of SIMD vector x.
  1649  func (x Uint16x8) String() string {
  1650  	var s [8]uint16
  1651  	x.StoreArray(&s)
  1652  	return sliceToString(s[:])
  1653  }
  1654  
  1655  // String returns a string representation of SIMD vector x.
  1656  func (x Uint32x4) String() string {
  1657  	var s [4]uint32
  1658  	x.StoreArray(&s)
  1659  	return sliceToString(s[:])
  1660  }
  1661  
  1662  // String returns a string representation of SIMD vector x.
  1663  func (x Uint64x2) String() string {
  1664  	var s [2]uint64
  1665  	x.StoreArray(&s)
  1666  	return sliceToString(s[:])
  1667  }
  1668  
  1669  // String returns a string representation of SIMD vector x.
  1670  func (x Float32x4) String() string {
  1671  	var s [4]float32
  1672  	x.StoreArray(&s)
  1673  	return sliceToString(s[:])
  1674  }
  1675  
  1676  // String returns a string representation of SIMD vector x.
  1677  func (x Float64x2) String() string {
  1678  	var s [2]float64
  1679  	x.StoreArray(&s)
  1680  	return sliceToString(s[:])
  1681  }
  1682  
  1683  // String returns a string representation of SIMD mask x.
  1684  func (x Mask8x16) String() string {
  1685  	var s [16]int8
  1686  	x.ToInt8x16().Neg().StoreArray(&s)
  1687  	return sliceToString(s[:])
  1688  }
  1689  
  1690  // String returns a string representation of SIMD mask x.
  1691  func (x Mask16x8) String() string {
  1692  	var s [8]int16
  1693  	x.ToInt16x8().Neg().StoreArray(&s)
  1694  	return sliceToString(s[:])
  1695  }
  1696  
  1697  // String returns a string representation of SIMD mask x.
  1698  func (x Mask32x4) String() string {
  1699  	var s [4]int32
  1700  	x.ToInt32x4().Neg().StoreArray(&s)
  1701  	return sliceToString(s[:])
  1702  }
  1703  
  1704  // String returns a string representation of SIMD mask x.
  1705  func (x Mask64x2) String() string {
  1706  	var s [2]int64
  1707  	x.ToInt64x2().Neg().StoreArray(&s)
  1708  	return sliceToString(s[:])
  1709  }
  1710  
  1711  // BitsToFloat32 reinterprets the bits of a Uint32x4 vector as a Float32x4 vector
  1712  func (x Uint32x4) BitsToFloat32() Float32x4
  1713  
  1714  // ToBits reinterprets the bits of a Float32x4 vector as a Uint32x4 vector
  1715  func (x Float32x4) ToBits() Uint32x4
  1716  
  1717  // BitsToFloat64 reinterprets the bits of a Uint64x2 vector as a Float64x2 vector
  1718  func (x Uint64x2) BitsToFloat64() Float64x2
  1719  
  1720  // ToBits reinterprets the bits of a Float64x2 vector as a Uint64x2 vector
  1721  func (x Float64x2) ToBits() Uint64x2
  1722  
  1723  // BitsToInt8 reinterprets the bits of a Uint8x16 vector as a Int8x16 vector
  1724  func (x Uint8x16) BitsToInt8() Int8x16
  1725  
  1726  // ConvertToInt8 converts a Uint8x16 vector to a Int8x16 vector
  1727  func (x Uint8x16) ConvertToInt8() Int8x16
  1728  
  1729  // ConvertToUint8 converts a Int8x16 vector to a Uint8x16 vector
  1730  func (x Int8x16) ConvertToUint8() Uint8x16
  1731  
  1732  // ToBits reinterprets the bits of a Int8x16 vector as a Uint8x16 vector
  1733  func (x Int8x16) ToBits() Uint8x16
  1734  
  1735  // BitsToInt16 reinterprets the bits of a Uint16x8 vector as a Int16x8 vector
  1736  func (x Uint16x8) BitsToInt16() Int16x8
  1737  
  1738  // ConvertToInt16 converts a Uint16x8 vector to a Int16x8 vector
  1739  func (x Uint16x8) ConvertToInt16() Int16x8
  1740  
  1741  // ConvertToUint16 converts a Int16x8 vector to a Uint16x8 vector
  1742  func (x Int16x8) ConvertToUint16() Uint16x8
  1743  
  1744  // ToBits reinterprets the bits of a Int16x8 vector as a Uint16x8 vector
  1745  func (x Int16x8) ToBits() Uint16x8
  1746  
  1747  // BitsToInt32 reinterprets the bits of a Uint32x4 vector as a Int32x4 vector
  1748  func (x Uint32x4) BitsToInt32() Int32x4
  1749  
  1750  // ConvertToInt32 converts a Uint32x4 vector to a Int32x4 vector
  1751  func (x Uint32x4) ConvertToInt32() Int32x4
  1752  
  1753  // ConvertToUint32 converts a Int32x4 vector to a Uint32x4 vector
  1754  func (x Int32x4) ConvertToUint32() Uint32x4
  1755  
  1756  // ToBits reinterprets the bits of a Int32x4 vector as a Uint32x4 vector
  1757  func (x Int32x4) ToBits() Uint32x4
  1758  
  1759  // BitsToInt64 reinterprets the bits of a Uint64x2 vector as a Int64x2 vector
  1760  func (x Uint64x2) BitsToInt64() Int64x2
  1761  
  1762  // ConvertToInt64 converts a Uint64x2 vector to a Int64x2 vector
  1763  func (x Uint64x2) ConvertToInt64() Int64x2
  1764  
  1765  // ConvertToUint64 converts a Int64x2 vector to a Uint64x2 vector
  1766  func (x Int64x2) ConvertToUint64() Uint64x2
  1767  
  1768  // ToBits reinterprets the bits of a Int64x2 vector as a Uint64x2 vector
  1769  func (x Int64x2) ToBits() Uint64x2
  1770  
  1771  // ReshapeToUint16s reinterprets the bits of a Uint8x16 vector as a Uint16x8 vector
  1772  func (x Uint8x16) ReshapeToUint16s() Uint16x8
  1773  
  1774  // ReshapeToUint32s reinterprets the bits of a Uint8x16 vector as a Uint32x4 vector
  1775  func (x Uint8x16) ReshapeToUint32s() Uint32x4
  1776  
  1777  // ReshapeToUint64s reinterprets the bits of a Uint8x16 vector as a Uint64x2 vector
  1778  func (x Uint8x16) ReshapeToUint64s() Uint64x2
  1779  
  1780  // ReshapeToUint8s reinterprets the bits of a Uint16x8 vector as a Uint8x16 vector
  1781  func (x Uint16x8) ReshapeToUint8s() Uint8x16
  1782  
  1783  // ReshapeToUint32s reinterprets the bits of a Uint16x8 vector as a Uint32x4 vector
  1784  func (x Uint16x8) ReshapeToUint32s() Uint32x4
  1785  
  1786  // ReshapeToUint64s reinterprets the bits of a Uint16x8 vector as a Uint64x2 vector
  1787  func (x Uint16x8) ReshapeToUint64s() Uint64x2
  1788  
  1789  // ReshapeToUint8s reinterprets the bits of a Uint32x4 vector as a Uint8x16 vector
  1790  func (x Uint32x4) ReshapeToUint8s() Uint8x16
  1791  
  1792  // ReshapeToUint16s reinterprets the bits of a Uint32x4 vector as a Uint16x8 vector
  1793  func (x Uint32x4) ReshapeToUint16s() Uint16x8
  1794  
  1795  // ReshapeToUint64s reinterprets the bits of a Uint32x4 vector as a Uint64x2 vector
  1796  func (x Uint32x4) ReshapeToUint64s() Uint64x2
  1797  
  1798  // ReshapeToUint8s reinterprets the bits of a Uint64x2 vector as a Uint8x16 vector
  1799  func (x Uint64x2) ReshapeToUint8s() Uint8x16
  1800  
  1801  // ReshapeToUint16s reinterprets the bits of a Uint64x2 vector as a Uint16x8 vector
  1802  func (x Uint64x2) ReshapeToUint16s() Uint16x8
  1803  
  1804  // ReshapeToUint32s reinterprets the bits of a Uint64x2 vector as a Uint32x4 vector
  1805  func (x Uint64x2) ReshapeToUint32s() Uint32x4
  1806  

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