// Code generated by x/arch/internal/simdgen using 'go run . -xedPath $XED_PATH -o godefs -goroot $GOROOT go.yaml types.yaml categories.yaml'; DO NOT EDIT. //go:build goexperiment.simd package simd // v128 is a tag type that tells the compiler that this is really 128-bit SIMD type v128 struct { _128 [0]func() // uncomparable } // Float32x4 is a 128-bit SIMD vector of 4 float32 type Float32x4 struct { float32x4 v128 vals [4]float32 } // Len returns the number of elements in a Float32x4 func (x Float32x4) Len() int { return 4 } // LoadFloat32x4 loads a Float32x4 from an array // //go:noescape func LoadFloat32x4(y *[4]float32) Float32x4 // Store stores a Float32x4 to an array // //go:noescape func (x Float32x4) Store(y *[4]float32) // LoadMaskedFloat32x4 loads a Float32x4 from an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func LoadMaskedFloat32x4(y *[4]float32, mask Mask32x4) Float32x4 // StoreMasked stores a Float32x4 to an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func (x Float32x4) StoreMasked(y *[4]float32, mask Mask32x4) // Float64x2 is a 128-bit SIMD vector of 2 float64 type Float64x2 struct { float64x2 v128 vals [2]float64 } // Len returns the number of elements in a Float64x2 func (x Float64x2) Len() int { return 2 } // LoadFloat64x2 loads a Float64x2 from an array // //go:noescape func LoadFloat64x2(y *[2]float64) Float64x2 // Store stores a Float64x2 to an array // //go:noescape func (x Float64x2) Store(y *[2]float64) // LoadMaskedFloat64x2 loads a Float64x2 from an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func LoadMaskedFloat64x2(y *[2]float64, mask Mask64x2) Float64x2 // StoreMasked stores a Float64x2 to an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func (x Float64x2) StoreMasked(y *[2]float64, mask Mask64x2) // Int8x16 is a 128-bit SIMD vector of 16 int8 type Int8x16 struct { int8x16 v128 vals [16]int8 } // Len returns the number of elements in a Int8x16 func (x Int8x16) Len() int { return 16 } // LoadInt8x16 loads a Int8x16 from an array // //go:noescape func LoadInt8x16(y *[16]int8) Int8x16 // Store stores a Int8x16 to an array // //go:noescape func (x Int8x16) Store(y *[16]int8) // Int16x8 is a 128-bit SIMD vector of 8 int16 type Int16x8 struct { int16x8 v128 vals [8]int16 } // Len returns the number of elements in a Int16x8 func (x Int16x8) Len() int { return 8 } // LoadInt16x8 loads a Int16x8 from an array // //go:noescape func LoadInt16x8(y *[8]int16) Int16x8 // Store stores a Int16x8 to an array // //go:noescape func (x Int16x8) Store(y *[8]int16) // Int32x4 is a 128-bit SIMD vector of 4 int32 type Int32x4 struct { int32x4 v128 vals [4]int32 } // Len returns the number of elements in a Int32x4 func (x Int32x4) Len() int { return 4 } // LoadInt32x4 loads a Int32x4 from an array // //go:noescape func LoadInt32x4(y *[4]int32) Int32x4 // Store stores a Int32x4 to an array // //go:noescape func (x Int32x4) Store(y *[4]int32) // LoadMaskedInt32x4 loads a Int32x4 from an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func LoadMaskedInt32x4(y *[4]int32, mask Mask32x4) Int32x4 // StoreMasked stores a Int32x4 to an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func (x Int32x4) StoreMasked(y *[4]int32, mask Mask32x4) // Int64x2 is a 128-bit SIMD vector of 2 int64 type Int64x2 struct { int64x2 v128 vals [2]int64 } // Len returns the number of elements in a Int64x2 func (x Int64x2) Len() int { return 2 } // LoadInt64x2 loads a Int64x2 from an array // //go:noescape func LoadInt64x2(y *[2]int64) Int64x2 // Store stores a Int64x2 to an array // //go:noescape func (x Int64x2) Store(y *[2]int64) // LoadMaskedInt64x2 loads a Int64x2 from an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func LoadMaskedInt64x2(y *[2]int64, mask Mask64x2) Int64x2 // StoreMasked stores a Int64x2 to an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func (x Int64x2) StoreMasked(y *[2]int64, mask Mask64x2) // Uint8x16 is a 128-bit SIMD vector of 16 uint8 type Uint8x16 struct { uint8x16 v128 vals [16]uint8 } // Len returns the number of elements in a Uint8x16 func (x Uint8x16) Len() int { return 16 } // LoadUint8x16 loads a Uint8x16 from an array // //go:noescape func LoadUint8x16(y *[16]uint8) Uint8x16 // Store stores a Uint8x16 to an array // //go:noescape func (x Uint8x16) Store(y *[16]uint8) // Uint16x8 is a 128-bit SIMD vector of 8 uint16 type Uint16x8 struct { uint16x8 v128 vals [8]uint16 } // Len returns the number of elements in a Uint16x8 func (x Uint16x8) Len() int { return 8 } // LoadUint16x8 loads a Uint16x8 from an array // //go:noescape func LoadUint16x8(y *[8]uint16) Uint16x8 // Store stores a Uint16x8 to an array // //go:noescape func (x Uint16x8) Store(y *[8]uint16) // Uint32x4 is a 128-bit SIMD vector of 4 uint32 type Uint32x4 struct { uint32x4 v128 vals [4]uint32 } // Len returns the number of elements in a Uint32x4 func (x Uint32x4) Len() int { return 4 } // LoadUint32x4 loads a Uint32x4 from an array // //go:noescape func LoadUint32x4(y *[4]uint32) Uint32x4 // Store stores a Uint32x4 to an array // //go:noescape func (x Uint32x4) Store(y *[4]uint32) // LoadMaskedUint32x4 loads a Uint32x4 from an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func LoadMaskedUint32x4(y *[4]uint32, mask Mask32x4) Uint32x4 // StoreMasked stores a Uint32x4 to an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func (x Uint32x4) StoreMasked(y *[4]uint32, mask Mask32x4) // Uint64x2 is a 128-bit SIMD vector of 2 uint64 type Uint64x2 struct { uint64x2 v128 vals [2]uint64 } // Len returns the number of elements in a Uint64x2 func (x Uint64x2) Len() int { return 2 } // LoadUint64x2 loads a Uint64x2 from an array // //go:noescape func LoadUint64x2(y *[2]uint64) Uint64x2 // Store stores a Uint64x2 to an array // //go:noescape func (x Uint64x2) Store(y *[2]uint64) // LoadMaskedUint64x2 loads a Uint64x2 from an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func LoadMaskedUint64x2(y *[2]uint64, mask Mask64x2) Uint64x2 // StoreMasked stores a Uint64x2 to an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func (x Uint64x2) StoreMasked(y *[2]uint64, mask Mask64x2) // Mask8x16 is a 128-bit SIMD vector of 16 int8 type Mask8x16 struct { int8x16 v128 vals [16]int8 } // Mask8x16FromBits constructs a Mask8x16 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVB, CPU Feature: AVX512 func Mask8x16FromBits(y uint16) Mask8x16 // ToBits constructs a bitmap from a Mask8x16, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVB, CPU Features: AVX512 func (x Mask8x16) ToBits() uint16 // Mask16x8 is a 128-bit SIMD vector of 8 int16 type Mask16x8 struct { int16x8 v128 vals [8]int16 } // Mask16x8FromBits constructs a Mask16x8 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVW, CPU Feature: AVX512 func Mask16x8FromBits(y uint8) Mask16x8 // ToBits constructs a bitmap from a Mask16x8, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVW, CPU Features: AVX512 func (x Mask16x8) ToBits() uint8 // Mask32x4 is a 128-bit SIMD vector of 4 int32 type Mask32x4 struct { int32x4 v128 vals [4]int32 } // Mask32x4FromBits constructs a Mask32x4 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // Only the lower 4 bits of y are used. // // Asm: KMOVD, CPU Feature: AVX512 func Mask32x4FromBits(y uint8) Mask32x4 // ToBits constructs a bitmap from a Mask32x4, where 1 means set for the indexed element, 0 means unset. // Only the lower 4 bits of y are used. // // Asm: KMOVD, CPU Features: AVX512 func (x Mask32x4) ToBits() uint8 // Mask64x2 is a 128-bit SIMD vector of 2 int64 type Mask64x2 struct { int64x2 v128 vals [2]int64 } // Mask64x2FromBits constructs a Mask64x2 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // Only the lower 2 bits of y are used. // // Asm: KMOVQ, CPU Feature: AVX512 func Mask64x2FromBits(y uint8) Mask64x2 // ToBits constructs a bitmap from a Mask64x2, where 1 means set for the indexed element, 0 means unset. // Only the lower 2 bits of y are used. // // Asm: KMOVQ, CPU Features: AVX512 func (x Mask64x2) ToBits() uint8 // v256 is a tag type that tells the compiler that this is really 256-bit SIMD type v256 struct { _256 [0]func() // uncomparable } // Float32x8 is a 256-bit SIMD vector of 8 float32 type Float32x8 struct { float32x8 v256 vals [8]float32 } // Len returns the number of elements in a Float32x8 func (x Float32x8) Len() int { return 8 } // LoadFloat32x8 loads a Float32x8 from an array // //go:noescape func LoadFloat32x8(y *[8]float32) Float32x8 // Store stores a Float32x8 to an array // //go:noescape func (x Float32x8) Store(y *[8]float32) // LoadMaskedFloat32x8 loads a Float32x8 from an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func LoadMaskedFloat32x8(y *[8]float32, mask Mask32x8) Float32x8 // StoreMasked stores a Float32x8 to an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func (x Float32x8) StoreMasked(y *[8]float32, mask Mask32x8) // Float64x4 is a 256-bit SIMD vector of 4 float64 type Float64x4 struct { float64x4 v256 vals [4]float64 } // Len returns the number of elements in a Float64x4 func (x Float64x4) Len() int { return 4 } // LoadFloat64x4 loads a Float64x4 from an array // //go:noescape func LoadFloat64x4(y *[4]float64) Float64x4 // Store stores a Float64x4 to an array // //go:noescape func (x Float64x4) Store(y *[4]float64) // LoadMaskedFloat64x4 loads a Float64x4 from an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func LoadMaskedFloat64x4(y *[4]float64, mask Mask64x4) Float64x4 // StoreMasked stores a Float64x4 to an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func (x Float64x4) StoreMasked(y *[4]float64, mask Mask64x4) // Int8x32 is a 256-bit SIMD vector of 32 int8 type Int8x32 struct { int8x32 v256 vals [32]int8 } // Len returns the number of elements in a Int8x32 func (x Int8x32) Len() int { return 32 } // LoadInt8x32 loads a Int8x32 from an array // //go:noescape func LoadInt8x32(y *[32]int8) Int8x32 // Store stores a Int8x32 to an array // //go:noescape func (x Int8x32) Store(y *[32]int8) // Int16x16 is a 256-bit SIMD vector of 16 int16 type Int16x16 struct { int16x16 v256 vals [16]int16 } // Len returns the number of elements in a Int16x16 func (x Int16x16) Len() int { return 16 } // LoadInt16x16 loads a Int16x16 from an array // //go:noescape func LoadInt16x16(y *[16]int16) Int16x16 // Store stores a Int16x16 to an array // //go:noescape func (x Int16x16) Store(y *[16]int16) // Int32x8 is a 256-bit SIMD vector of 8 int32 type Int32x8 struct { int32x8 v256 vals [8]int32 } // Len returns the number of elements in a Int32x8 func (x Int32x8) Len() int { return 8 } // LoadInt32x8 loads a Int32x8 from an array // //go:noescape func LoadInt32x8(y *[8]int32) Int32x8 // Store stores a Int32x8 to an array // //go:noescape func (x Int32x8) Store(y *[8]int32) // LoadMaskedInt32x8 loads a Int32x8 from an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func LoadMaskedInt32x8(y *[8]int32, mask Mask32x8) Int32x8 // StoreMasked stores a Int32x8 to an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func (x Int32x8) StoreMasked(y *[8]int32, mask Mask32x8) // Int64x4 is a 256-bit SIMD vector of 4 int64 type Int64x4 struct { int64x4 v256 vals [4]int64 } // Len returns the number of elements in a Int64x4 func (x Int64x4) Len() int { return 4 } // LoadInt64x4 loads a Int64x4 from an array // //go:noescape func LoadInt64x4(y *[4]int64) Int64x4 // Store stores a Int64x4 to an array // //go:noescape func (x Int64x4) Store(y *[4]int64) // LoadMaskedInt64x4 loads a Int64x4 from an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func LoadMaskedInt64x4(y *[4]int64, mask Mask64x4) Int64x4 // StoreMasked stores a Int64x4 to an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func (x Int64x4) StoreMasked(y *[4]int64, mask Mask64x4) // Uint8x32 is a 256-bit SIMD vector of 32 uint8 type Uint8x32 struct { uint8x32 v256 vals [32]uint8 } // Len returns the number of elements in a Uint8x32 func (x Uint8x32) Len() int { return 32 } // LoadUint8x32 loads a Uint8x32 from an array // //go:noescape func LoadUint8x32(y *[32]uint8) Uint8x32 // Store stores a Uint8x32 to an array // //go:noescape func (x Uint8x32) Store(y *[32]uint8) // Uint16x16 is a 256-bit SIMD vector of 16 uint16 type Uint16x16 struct { uint16x16 v256 vals [16]uint16 } // Len returns the number of elements in a Uint16x16 func (x Uint16x16) Len() int { return 16 } // LoadUint16x16 loads a Uint16x16 from an array // //go:noescape func LoadUint16x16(y *[16]uint16) Uint16x16 // Store stores a Uint16x16 to an array // //go:noescape func (x Uint16x16) Store(y *[16]uint16) // Uint32x8 is a 256-bit SIMD vector of 8 uint32 type Uint32x8 struct { uint32x8 v256 vals [8]uint32 } // Len returns the number of elements in a Uint32x8 func (x Uint32x8) Len() int { return 8 } // LoadUint32x8 loads a Uint32x8 from an array // //go:noescape func LoadUint32x8(y *[8]uint32) Uint32x8 // Store stores a Uint32x8 to an array // //go:noescape func (x Uint32x8) Store(y *[8]uint32) // LoadMaskedUint32x8 loads a Uint32x8 from an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func LoadMaskedUint32x8(y *[8]uint32, mask Mask32x8) Uint32x8 // StoreMasked stores a Uint32x8 to an array, // at those elements enabled by mask // // Asm: VMASKMOVD, CPU Feature: AVX2 // //go:noescape func (x Uint32x8) StoreMasked(y *[8]uint32, mask Mask32x8) // Uint64x4 is a 256-bit SIMD vector of 4 uint64 type Uint64x4 struct { uint64x4 v256 vals [4]uint64 } // Len returns the number of elements in a Uint64x4 func (x Uint64x4) Len() int { return 4 } // LoadUint64x4 loads a Uint64x4 from an array // //go:noescape func LoadUint64x4(y *[4]uint64) Uint64x4 // Store stores a Uint64x4 to an array // //go:noescape func (x Uint64x4) Store(y *[4]uint64) // LoadMaskedUint64x4 loads a Uint64x4 from an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func LoadMaskedUint64x4(y *[4]uint64, mask Mask64x4) Uint64x4 // StoreMasked stores a Uint64x4 to an array, // at those elements enabled by mask // // Asm: VMASKMOVQ, CPU Feature: AVX2 // //go:noescape func (x Uint64x4) StoreMasked(y *[4]uint64, mask Mask64x4) // Mask8x32 is a 256-bit SIMD vector of 32 int8 type Mask8x32 struct { int8x32 v256 vals [32]int8 } // Mask8x32FromBits constructs a Mask8x32 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVB, CPU Feature: AVX512 func Mask8x32FromBits(y uint32) Mask8x32 // ToBits constructs a bitmap from a Mask8x32, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVB, CPU Features: AVX512 func (x Mask8x32) ToBits() uint32 // Mask16x16 is a 256-bit SIMD vector of 16 int16 type Mask16x16 struct { int16x16 v256 vals [16]int16 } // Mask16x16FromBits constructs a Mask16x16 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVW, CPU Feature: AVX512 func Mask16x16FromBits(y uint16) Mask16x16 // ToBits constructs a bitmap from a Mask16x16, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVW, CPU Features: AVX512 func (x Mask16x16) ToBits() uint16 // Mask32x8 is a 256-bit SIMD vector of 8 int32 type Mask32x8 struct { int32x8 v256 vals [8]int32 } // Mask32x8FromBits constructs a Mask32x8 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVD, CPU Feature: AVX512 func Mask32x8FromBits(y uint8) Mask32x8 // ToBits constructs a bitmap from a Mask32x8, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVD, CPU Features: AVX512 func (x Mask32x8) ToBits() uint8 // Mask64x4 is a 256-bit SIMD vector of 4 int64 type Mask64x4 struct { int64x4 v256 vals [4]int64 } // Mask64x4FromBits constructs a Mask64x4 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // Only the lower 4 bits of y are used. // // Asm: KMOVQ, CPU Feature: AVX512 func Mask64x4FromBits(y uint8) Mask64x4 // ToBits constructs a bitmap from a Mask64x4, where 1 means set for the indexed element, 0 means unset. // Only the lower 4 bits of y are used. // // Asm: KMOVQ, CPU Features: AVX512 func (x Mask64x4) ToBits() uint8 // v512 is a tag type that tells the compiler that this is really 512-bit SIMD type v512 struct { _512 [0]func() // uncomparable } // Float32x16 is a 512-bit SIMD vector of 16 float32 type Float32x16 struct { float32x16 v512 vals [16]float32 } // Len returns the number of elements in a Float32x16 func (x Float32x16) Len() int { return 16 } // LoadFloat32x16 loads a Float32x16 from an array // //go:noescape func LoadFloat32x16(y *[16]float32) Float32x16 // Store stores a Float32x16 to an array // //go:noescape func (x Float32x16) Store(y *[16]float32) // LoadMaskedFloat32x16 loads a Float32x16 from an array, // at those elements enabled by mask // // Asm: VMOVDQU32.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedFloat32x16(y *[16]float32, mask Mask32x16) Float32x16 // StoreMasked stores a Float32x16 to an array, // at those elements enabled by mask // // Asm: VMOVDQU32, CPU Feature: AVX512 // //go:noescape func (x Float32x16) StoreMasked(y *[16]float32, mask Mask32x16) // Float64x8 is a 512-bit SIMD vector of 8 float64 type Float64x8 struct { float64x8 v512 vals [8]float64 } // Len returns the number of elements in a Float64x8 func (x Float64x8) Len() int { return 8 } // LoadFloat64x8 loads a Float64x8 from an array // //go:noescape func LoadFloat64x8(y *[8]float64) Float64x8 // Store stores a Float64x8 to an array // //go:noescape func (x Float64x8) Store(y *[8]float64) // LoadMaskedFloat64x8 loads a Float64x8 from an array, // at those elements enabled by mask // // Asm: VMOVDQU64.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedFloat64x8(y *[8]float64, mask Mask64x8) Float64x8 // StoreMasked stores a Float64x8 to an array, // at those elements enabled by mask // // Asm: VMOVDQU64, CPU Feature: AVX512 // //go:noescape func (x Float64x8) StoreMasked(y *[8]float64, mask Mask64x8) // Int8x64 is a 512-bit SIMD vector of 64 int8 type Int8x64 struct { int8x64 v512 vals [64]int8 } // Len returns the number of elements in a Int8x64 func (x Int8x64) Len() int { return 64 } // LoadInt8x64 loads a Int8x64 from an array // //go:noescape func LoadInt8x64(y *[64]int8) Int8x64 // Store stores a Int8x64 to an array // //go:noescape func (x Int8x64) Store(y *[64]int8) // LoadMaskedInt8x64 loads a Int8x64 from an array, // at those elements enabled by mask // // Asm: VMOVDQU8.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedInt8x64(y *[64]int8, mask Mask8x64) Int8x64 // StoreMasked stores a Int8x64 to an array, // at those elements enabled by mask // // Asm: VMOVDQU8, CPU Feature: AVX512 // //go:noescape func (x Int8x64) StoreMasked(y *[64]int8, mask Mask8x64) // Int16x32 is a 512-bit SIMD vector of 32 int16 type Int16x32 struct { int16x32 v512 vals [32]int16 } // Len returns the number of elements in a Int16x32 func (x Int16x32) Len() int { return 32 } // LoadInt16x32 loads a Int16x32 from an array // //go:noescape func LoadInt16x32(y *[32]int16) Int16x32 // Store stores a Int16x32 to an array // //go:noescape func (x Int16x32) Store(y *[32]int16) // LoadMaskedInt16x32 loads a Int16x32 from an array, // at those elements enabled by mask // // Asm: VMOVDQU16.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedInt16x32(y *[32]int16, mask Mask16x32) Int16x32 // StoreMasked stores a Int16x32 to an array, // at those elements enabled by mask // // Asm: VMOVDQU16, CPU Feature: AVX512 // //go:noescape func (x Int16x32) StoreMasked(y *[32]int16, mask Mask16x32) // Int32x16 is a 512-bit SIMD vector of 16 int32 type Int32x16 struct { int32x16 v512 vals [16]int32 } // Len returns the number of elements in a Int32x16 func (x Int32x16) Len() int { return 16 } // LoadInt32x16 loads a Int32x16 from an array // //go:noescape func LoadInt32x16(y *[16]int32) Int32x16 // Store stores a Int32x16 to an array // //go:noescape func (x Int32x16) Store(y *[16]int32) // LoadMaskedInt32x16 loads a Int32x16 from an array, // at those elements enabled by mask // // Asm: VMOVDQU32.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedInt32x16(y *[16]int32, mask Mask32x16) Int32x16 // StoreMasked stores a Int32x16 to an array, // at those elements enabled by mask // // Asm: VMOVDQU32, CPU Feature: AVX512 // //go:noescape func (x Int32x16) StoreMasked(y *[16]int32, mask Mask32x16) // Int64x8 is a 512-bit SIMD vector of 8 int64 type Int64x8 struct { int64x8 v512 vals [8]int64 } // Len returns the number of elements in a Int64x8 func (x Int64x8) Len() int { return 8 } // LoadInt64x8 loads a Int64x8 from an array // //go:noescape func LoadInt64x8(y *[8]int64) Int64x8 // Store stores a Int64x8 to an array // //go:noescape func (x Int64x8) Store(y *[8]int64) // LoadMaskedInt64x8 loads a Int64x8 from an array, // at those elements enabled by mask // // Asm: VMOVDQU64.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedInt64x8(y *[8]int64, mask Mask64x8) Int64x8 // StoreMasked stores a Int64x8 to an array, // at those elements enabled by mask // // Asm: VMOVDQU64, CPU Feature: AVX512 // //go:noescape func (x Int64x8) StoreMasked(y *[8]int64, mask Mask64x8) // Uint8x64 is a 512-bit SIMD vector of 64 uint8 type Uint8x64 struct { uint8x64 v512 vals [64]uint8 } // Len returns the number of elements in a Uint8x64 func (x Uint8x64) Len() int { return 64 } // LoadUint8x64 loads a Uint8x64 from an array // //go:noescape func LoadUint8x64(y *[64]uint8) Uint8x64 // Store stores a Uint8x64 to an array // //go:noescape func (x Uint8x64) Store(y *[64]uint8) // LoadMaskedUint8x64 loads a Uint8x64 from an array, // at those elements enabled by mask // // Asm: VMOVDQU8.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedUint8x64(y *[64]uint8, mask Mask8x64) Uint8x64 // StoreMasked stores a Uint8x64 to an array, // at those elements enabled by mask // // Asm: VMOVDQU8, CPU Feature: AVX512 // //go:noescape func (x Uint8x64) StoreMasked(y *[64]uint8, mask Mask8x64) // Uint16x32 is a 512-bit SIMD vector of 32 uint16 type Uint16x32 struct { uint16x32 v512 vals [32]uint16 } // Len returns the number of elements in a Uint16x32 func (x Uint16x32) Len() int { return 32 } // LoadUint16x32 loads a Uint16x32 from an array // //go:noescape func LoadUint16x32(y *[32]uint16) Uint16x32 // Store stores a Uint16x32 to an array // //go:noescape func (x Uint16x32) Store(y *[32]uint16) // LoadMaskedUint16x32 loads a Uint16x32 from an array, // at those elements enabled by mask // // Asm: VMOVDQU16.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedUint16x32(y *[32]uint16, mask Mask16x32) Uint16x32 // StoreMasked stores a Uint16x32 to an array, // at those elements enabled by mask // // Asm: VMOVDQU16, CPU Feature: AVX512 // //go:noescape func (x Uint16x32) StoreMasked(y *[32]uint16, mask Mask16x32) // Uint32x16 is a 512-bit SIMD vector of 16 uint32 type Uint32x16 struct { uint32x16 v512 vals [16]uint32 } // Len returns the number of elements in a Uint32x16 func (x Uint32x16) Len() int { return 16 } // LoadUint32x16 loads a Uint32x16 from an array // //go:noescape func LoadUint32x16(y *[16]uint32) Uint32x16 // Store stores a Uint32x16 to an array // //go:noescape func (x Uint32x16) Store(y *[16]uint32) // LoadMaskedUint32x16 loads a Uint32x16 from an array, // at those elements enabled by mask // // Asm: VMOVDQU32.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedUint32x16(y *[16]uint32, mask Mask32x16) Uint32x16 // StoreMasked stores a Uint32x16 to an array, // at those elements enabled by mask // // Asm: VMOVDQU32, CPU Feature: AVX512 // //go:noescape func (x Uint32x16) StoreMasked(y *[16]uint32, mask Mask32x16) // Uint64x8 is a 512-bit SIMD vector of 8 uint64 type Uint64x8 struct { uint64x8 v512 vals [8]uint64 } // Len returns the number of elements in a Uint64x8 func (x Uint64x8) Len() int { return 8 } // LoadUint64x8 loads a Uint64x8 from an array // //go:noescape func LoadUint64x8(y *[8]uint64) Uint64x8 // Store stores a Uint64x8 to an array // //go:noescape func (x Uint64x8) Store(y *[8]uint64) // LoadMaskedUint64x8 loads a Uint64x8 from an array, // at those elements enabled by mask // // Asm: VMOVDQU64.Z, CPU Feature: AVX512 // //go:noescape func LoadMaskedUint64x8(y *[8]uint64, mask Mask64x8) Uint64x8 // StoreMasked stores a Uint64x8 to an array, // at those elements enabled by mask // // Asm: VMOVDQU64, CPU Feature: AVX512 // //go:noescape func (x Uint64x8) StoreMasked(y *[8]uint64, mask Mask64x8) // Mask8x64 is a 512-bit SIMD vector of 64 int8 type Mask8x64 struct { int8x64 v512 vals [64]int8 } // Mask8x64FromBits constructs a Mask8x64 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVB, CPU Feature: AVX512 func Mask8x64FromBits(y uint64) Mask8x64 // ToBits constructs a bitmap from a Mask8x64, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVB, CPU Features: AVX512 func (x Mask8x64) ToBits() uint64 // Mask16x32 is a 512-bit SIMD vector of 32 int16 type Mask16x32 struct { int16x32 v512 vals [32]int16 } // Mask16x32FromBits constructs a Mask16x32 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVW, CPU Feature: AVX512 func Mask16x32FromBits(y uint32) Mask16x32 // ToBits constructs a bitmap from a Mask16x32, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVW, CPU Features: AVX512 func (x Mask16x32) ToBits() uint32 // Mask32x16 is a 512-bit SIMD vector of 16 int32 type Mask32x16 struct { int32x16 v512 vals [16]int32 } // Mask32x16FromBits constructs a Mask32x16 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVD, CPU Feature: AVX512 func Mask32x16FromBits(y uint16) Mask32x16 // ToBits constructs a bitmap from a Mask32x16, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVD, CPU Features: AVX512 func (x Mask32x16) ToBits() uint16 // Mask64x8 is a 512-bit SIMD vector of 8 int64 type Mask64x8 struct { int64x8 v512 vals [8]int64 } // Mask64x8FromBits constructs a Mask64x8 from a bitmap value, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVQ, CPU Feature: AVX512 func Mask64x8FromBits(y uint8) Mask64x8 // ToBits constructs a bitmap from a Mask64x8, where 1 means set for the indexed element, 0 means unset. // // Asm: KMOVQ, CPU Features: AVX512 func (x Mask64x8) ToBits() uint8