// Code generated by gen_sort_variants.go; DO NOT EDIT. // Copyright 2022 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package slices import "cmp" // insertionSortOrdered sorts data[a:b] using insertion sort. func insertionSortOrdered[E cmp.Ordered](data []E, a, b int) { for i := a + 1; i < b; i++ { for j := i; j > a && cmp.Less(data[j], data[j-1]); j-- { data[j], data[j-1] = data[j-1], data[j] } } } // siftDownOrdered implements the heap property on data[lo:hi]. // first is an offset into the array where the root of the heap lies. func siftDownOrdered[E cmp.Ordered](data []E, lo, hi, first int) { root := lo for { child := 2*root + 1 if child >= hi { break } if child+1 < hi && cmp.Less(data[first+child], data[first+child+1]) { child++ } if !cmp.Less(data[first+root], data[first+child]) { return } data[first+root], data[first+child] = data[first+child], data[first+root] root = child } } func heapSortOrdered[E cmp.Ordered](data []E, a, b int) { first := a lo := 0 hi := b - a // Build heap with greatest element at top. for i := (hi - 1) / 2; i >= 0; i-- { siftDownOrdered(data, i, hi, first) } // Pop elements, largest first, into end of data. for i := hi - 1; i >= 0; i-- { data[first], data[first+i] = data[first+i], data[first] siftDownOrdered(data, lo, i, first) } } // pdqsortOrdered sorts data[a:b]. // The algorithm based on pattern-defeating quicksort(pdqsort), but without the optimizations from BlockQuicksort. // pdqsort paper: https://arxiv.org/pdf/2106.05123.pdf // C++ implementation: https://github.com/orlp/pdqsort // Rust implementation: https://docs.rs/pdqsort/latest/pdqsort/ // limit is the number of allowed bad (very unbalanced) pivots before falling back to heapsort. func pdqsortOrdered[E cmp.Ordered](data []E, a, b, limit int) { const maxInsertion = 12 var ( wasBalanced = true // whether the last partitioning was reasonably balanced wasPartitioned = true // whether the slice was already partitioned ) for { length := b - a if length <= maxInsertion { insertionSortOrdered(data, a, b) return } // Fall back to heapsort if too many bad choices were made. if limit == 0 { heapSortOrdered(data, a, b) return } // If the last partitioning was imbalanced, we need to breaking patterns. if !wasBalanced { breakPatternsOrdered(data, a, b) limit-- } pivot, hint := choosePivotOrdered(data, a, b) if hint == decreasingHint { reverseRangeOrdered(data, a, b) // The chosen pivot was pivot-a elements after the start of the array. // After reversing it is pivot-a elements before the end of the array. // The idea came from Rust's implementation. pivot = (b - 1) - (pivot - a) hint = increasingHint } // The slice is likely already sorted. if wasBalanced && wasPartitioned && hint == increasingHint { if partialInsertionSortOrdered(data, a, b) { return } } // Probably the slice contains many duplicate elements, partition the slice into // elements equal to and elements greater than the pivot. if a > 0 && !cmp.Less(data[a-1], data[pivot]) { mid := partitionEqualOrdered(data, a, b, pivot) a = mid continue } mid, alreadyPartitioned := partitionOrdered(data, a, b, pivot) wasPartitioned = alreadyPartitioned leftLen, rightLen := mid-a, b-mid balanceThreshold := length / 8 if leftLen < rightLen { wasBalanced = leftLen >= balanceThreshold pdqsortOrdered(data, a, mid, limit) a = mid + 1 } else { wasBalanced = rightLen >= balanceThreshold pdqsortOrdered(data, mid+1, b, limit) b = mid } } } // partitionOrdered does one quicksort partition. // Let p = data[pivot] // Moves elements in data[a:b] around, so that data[i]

=p for inewpivot. // On return, data[newpivot] = p func partitionOrdered[E cmp.Ordered](data []E, a, b, pivot int) (newpivot int, alreadyPartitioned bool) { data[a], data[pivot] = data[pivot], data[a] i, j := a+1, b-1 // i and j are inclusive of the elements remaining to be partitioned for i <= j && cmp.Less(data[i], data[a]) { i++ } for i <= j && !cmp.Less(data[j], data[a]) { j-- } if i > j { data[j], data[a] = data[a], data[j] return j, true } data[i], data[j] = data[j], data[i] i++ j-- for { for i <= j && cmp.Less(data[i], data[a]) { i++ } for i <= j && !cmp.Less(data[j], data[a]) { j-- } if i > j { break } data[i], data[j] = data[j], data[i] i++ j-- } data[j], data[a] = data[a], data[j] return j, false } // partitionEqualOrdered partitions data[a:b] into elements equal to data[pivot] followed by elements greater than data[pivot]. // It assumed that data[a:b] does not contain elements smaller than the data[pivot]. func partitionEqualOrdered[E cmp.Ordered](data []E, a, b, pivot int) (newpivot int) { data[a], data[pivot] = data[pivot], data[a] i, j := a+1, b-1 // i and j are inclusive of the elements remaining to be partitioned for { for i <= j && !cmp.Less(data[a], data[i]) { i++ } for i <= j && cmp.Less(data[a], data[j]) { j-- } if i > j { break } data[i], data[j] = data[j], data[i] i++ j-- } return i } // partialInsertionSortOrdered partially sorts a slice, returns true if the slice is sorted at the end. func partialInsertionSortOrdered[E cmp.Ordered](data []E, a, b int) bool { const ( maxSteps = 5 // maximum number of adjacent out-of-order pairs that will get shifted shortestShifting = 50 // don't shift any elements on short arrays ) i := a + 1 for j := 0; j < maxSteps; j++ { for i < b && !cmp.Less(data[i], data[i-1]) { i++ } if i == b { return true } if b-a < shortestShifting { return false } data[i], data[i-1] = data[i-1], data[i] // Shift the smaller one to the left. if i-a >= 2 { for j := i - 1; j >= 1; j-- { if !cmp.Less(data[j], data[j-1]) { break } data[j], data[j-1] = data[j-1], data[j] } } // Shift the greater one to the right. if b-i >= 2 { for j := i + 1; j < b; j++ { if !cmp.Less(data[j], data[j-1]) { break } data[j], data[j-1] = data[j-1], data[j] } } } return false } // breakPatternsOrdered scatters some elements around in an attempt to break some patterns // that might cause imbalanced partitions in quicksort. func breakPatternsOrdered[E cmp.Ordered](data []E, a, b int) { length := b - a if length >= 8 { random := xorshift(length) modulus := nextPowerOfTwo(length) for idx := a + (length/4)*2 - 1; idx <= a+(length/4)*2+1; idx++ { other := int(uint(random.Next()) & (modulus - 1)) if other >= length { other -= length } data[idx], data[a+other] = data[a+other], data[idx] } } } // choosePivotOrdered chooses a pivot in data[a:b]. // // [0,8): chooses a static pivot. // [8,shortestNinther): uses the simple median-of-three method. // [shortestNinther,∞): uses the Tukey ninther method. func choosePivotOrdered[E cmp.Ordered](data []E, a, b int) (pivot int, hint sortedHint) { const ( shortestNinther = 50 maxSwaps = 4 * 3 ) l := b - a var ( swaps int i = a + l/4*1 j = a + l/4*2 k = a + l/4*3 ) if l >= 8 { if l >= shortestNinther { // Tukey ninther method, the idea came from Rust's implementation. i = medianAdjacentOrdered(data, i, &swaps) j = medianAdjacentOrdered(data, j, &swaps) k = medianAdjacentOrdered(data, k, &swaps) } // Find the median among i, j, k and stores it into j. j = medianOrdered(data, i, j, k, &swaps) } switch swaps { case 0: return j, increasingHint case maxSwaps: return j, decreasingHint default: return j, unknownHint } } // order2Ordered returns x,y where data[x] <= data[y], where x,y=a,b or x,y=b,a. func order2Ordered[E cmp.Ordered](data []E, a, b int, swaps *int) (int, int) { if cmp.Less(data[b], data[a]) { *swaps++ return b, a } return a, b } // medianOrdered returns x where data[x] is the median of data[a],data[b],data[c], where x is a, b, or c. func medianOrdered[E cmp.Ordered](data []E, a, b, c int, swaps *int) int { a, b = order2Ordered(data, a, b, swaps) b, c = order2Ordered(data, b, c, swaps) a, b = order2Ordered(data, a, b, swaps) return b } // medianAdjacentOrdered finds the median of data[a - 1], data[a], data[a + 1] and stores the index into a. func medianAdjacentOrdered[E cmp.Ordered](data []E, a int, swaps *int) int { return medianOrdered(data, a-1, a, a+1, swaps) } func reverseRangeOrdered[E cmp.Ordered](data []E, a, b int) { i := a j := b - 1 for i < j { data[i], data[j] = data[j], data[i] i++ j-- } } func swapRangeOrdered[E cmp.Ordered](data []E, a, b, n int) { for i := 0; i < n; i++ { data[a+i], data[b+i] = data[b+i], data[a+i] } } func stableOrdered[E cmp.Ordered](data []E, n int) { blockSize := 20 // must be > 0 a, b := 0, blockSize for b <= n { insertionSortOrdered(data, a, b) a = b b += blockSize } insertionSortOrdered(data, a, n) for blockSize < n { a, b = 0, 2*blockSize for b <= n { symMergeOrdered(data, a, a+blockSize, b) a = b b += 2 * blockSize } if m := a + blockSize; m < n { symMergeOrdered(data, a, m, n) } blockSize *= 2 } } // symMergeOrdered merges the two sorted subsequences data[a:m] and data[m:b] using // the SymMerge algorithm from Pok-Son Kim and Arne Kutzner, "Stable Minimum // Storage Merging by Symmetric Comparisons", in Susanne Albers and Tomasz // Radzik, editors, Algorithms - ESA 2004, volume 3221 of Lecture Notes in // Computer Science, pages 714-723. Springer, 2004. // // Let M = m-a and N = b-n. Wolog M < N. // The recursion depth is bound by ceil(log(N+M)). // The algorithm needs O(M*log(N/M + 1)) calls to data.Less. // The algorithm needs O((M+N)*log(M)) calls to data.Swap. // // The paper gives O((M+N)*log(M)) as the number of assignments assuming a // rotation algorithm which uses O(M+N+gcd(M+N)) assignments. The argumentation // in the paper carries through for Swap operations, especially as the block // swapping rotate uses only O(M+N) Swaps. // // symMerge assumes non-degenerate arguments: a < m && m < b. // Having the caller check this condition eliminates many leaf recursion calls, // which improves performance. func symMergeOrdered[E cmp.Ordered](data []E, a, m, b int) { // Avoid unnecessary recursions of symMerge // by direct insertion of data[a] into data[m:b] // if data[a:m] only contains one element. if m-a == 1 { // Use binary search to find the lowest index i // such that data[i] >= data[a] for m <= i < b. // Exit the search loop with i == b in case no such index exists. i := m j := b for i < j { h := int(uint(i+j) >> 1) if cmp.Less(data[h], data[a]) { i = h + 1 } else { j = h } } // Swap values until data[a] reaches the position before i. for k := a; k < i-1; k++ { data[k], data[k+1] = data[k+1], data[k] } return } // Avoid unnecessary recursions of symMerge // by direct insertion of data[m] into data[a:m] // if data[m:b] only contains one element. if b-m == 1 { // Use binary search to find the lowest index i // such that data[i] > data[m] for a <= i < m. // Exit the search loop with i == m in case no such index exists. i := a j := m for i < j { h := int(uint(i+j) >> 1) if !cmp.Less(data[m], data[h]) { i = h + 1 } else { j = h } } // Swap values until data[m] reaches the position i. for k := m; k > i; k-- { data[k], data[k-1] = data[k-1], data[k] } return } mid := int(uint(a+b) >> 1) n := mid + m var start, r int if m > mid { start = n - b r = mid } else { start = a r = m } p := n - 1 for start < r { c := int(uint(start+r) >> 1) if !cmp.Less(data[p-c], data[c]) { start = c + 1 } else { r = c } } end := n - start if start < m && m < end { rotateOrdered(data, start, m, end) } if a < start && start < mid { symMergeOrdered(data, a, start, mid) } if mid < end && end < b { symMergeOrdered(data, mid, end, b) } } // rotateOrdered rotates two consecutive blocks u = data[a:m] and v = data[m:b] in data: // Data of the form 'x u v y' is changed to 'x v u y'. // rotate performs at most b-a many calls to data.Swap, // and it assumes non-degenerate arguments: a < m && m < b. func rotateOrdered[E cmp.Ordered](data []E, a, m, b int) { i := m - a j := b - m for i != j { if i > j { swapRangeOrdered(data, m-i, m, j) i -= j } else { swapRangeOrdered(data, m-i, m+j-i, i) j -= i } } // i == j swapRangeOrdered(data, m-i, m, i) }