// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package time import ( "internal/godebug" "unsafe" ) // Sleep pauses the current goroutine for at least the duration d. // A negative or zero duration causes Sleep to return immediately. func Sleep(d Duration) var asynctimerchan = godebug.New("asynctimerchan") // syncTimer returns c as an unsafe.Pointer, for passing to newTimer. // If the GODEBUG asynctimerchan has disabled the async timer chan // code, then syncTimer always returns nil, to disable the special // channel code paths in the runtime. func syncTimer(c chan Time) unsafe.Pointer { // If asynctimerchan=1, we don't even tell the runtime // about channel timers, so that we get the pre-Go 1.23 code paths. if asynctimerchan.Value() == "1" { return nil } // Otherwise pass to runtime. // This handles asynctimerchan=0, which is the default Go 1.23 behavior, // as well as asynctimerchan=2, which is like asynctimerchan=1 // but implemented entirely by the runtime. // The only reason to use asynctimerchan=2 is for debugging // a problem fixed by asynctimerchan=1: it enables the new // GC-able timer channels (#61542) but not the sync channels (#37196). // // If we decide to roll back the sync channels, we will still have // a fully tested async runtime implementation (asynctimerchan=2) // and can make this function always return c. // // If we decide to keep the sync channels, we can delete all the // handling of asynctimerchan in the runtime and keep just this // function to handle asynctimerchan=1. return *(*unsafe.Pointer)(unsafe.Pointer(&c)) } // when is a helper function for setting the 'when' field of a runtimeTimer. // It returns what the time will be, in nanoseconds, Duration d in the future. // If d is negative, it is ignored. If the returned value would be less than // zero because of an overflow, MaxInt64 is returned. func when(d Duration) int64 { if d <= 0 { return runtimeNano() } t := runtimeNano() + int64(d) if t < 0 { // N.B. runtimeNano() and d are always positive, so addition // (including overflow) will never result in t == 0. t = 1<<63 - 1 // math.MaxInt64 } return t } // These functions are pushed to package time from package runtime. // The arg cp is a chan Time, but the declaration in runtime uses a pointer, // so we use a pointer here too. This keeps some tools that aggressively // compare linknamed symbol definitions happier. // //go:linkname newTimer func newTimer(when, period int64, f func(any, uintptr, int64), arg any, cp unsafe.Pointer) *Timer //go:linkname stopTimer func stopTimer(*Timer) bool //go:linkname resetTimer func resetTimer(t *Timer, when, period int64) bool // Note: The runtime knows the layout of struct Timer, since newTimer allocates it. // The runtime also knows that Ticker and Timer have the same layout. // There are extra fields after the channel, reserved for the runtime // and inaccessible to users. // The Timer type represents a single event. // When the Timer expires, the current time will be sent on C, // unless the Timer was created by [AfterFunc]. // A Timer must be created with [NewTimer] or AfterFunc. type Timer struct { C <-chan Time initTimer bool } // Stop prevents the [Timer] from firing. // It returns true if the call stops the timer, false if the timer has already // expired or been stopped. // // For a func-based timer created with [AfterFunc](d, f), // if t.Stop returns false, then the timer has already expired // and the function f has been started in its own goroutine; // Stop does not wait for f to complete before returning. // If the caller needs to know whether f is completed, // it must coordinate with f explicitly. // // For a chan-based timer created with NewTimer(d), as of Go 1.23, // any receive from t.C after Stop has returned is guaranteed to block // rather than receive a stale time value from before the Stop; // if the program has not received from t.C already and the timer is // running, Stop is guaranteed to return true. // Before Go 1.23, the only safe way to use Stop was insert an extra // <-t.C if Stop returned false to drain a potential stale value. // See the [NewTimer] documentation for more details. func (t *Timer) Stop() bool { if !t.initTimer { panic("time: Stop called on uninitialized Timer") } return stopTimer(t) } // NewTimer creates a new Timer that will send // the current time on its channel after at least duration d. // // Before Go 1.23, the garbage collector did not recover // timers that had not yet expired or been stopped, so code often // immediately deferred t.Stop after calling NewTimer, to make // the timer recoverable when it was no longer needed. // As of Go 1.23, the garbage collector can recover unreferenced // timers, even if they haven't expired or been stopped. // The Stop method is no longer necessary to help the garbage collector. // (Code may of course still want to call Stop to stop the timer for other reasons.) // // Before Go 1.23, the channel associated with a Timer was // asynchronous (buffered, capacity 1), which meant that // stale time values could be received even after [Timer.Stop] // or [Timer.Reset] returned. // As of Go 1.23, the channel is synchronous (unbuffered, capacity 0), // eliminating the possibility of those stale values. // // The GODEBUG setting asynctimerchan=1 restores both pre-Go 1.23 // behaviors: when set, unexpired timers won't be garbage collected, and // channels will have buffered capacity. This setting may be removed // in Go 1.27 or later. func NewTimer(d Duration) *Timer { c := make(chan Time, 1) t := (*Timer)(newTimer(when(d), 0, sendTime, c, syncTimer(c))) t.C = c return t } // Reset changes the timer to expire after duration d. // It returns true if the timer had been active, false if the timer had // expired or been stopped. // // For a func-based timer created with [AfterFunc](d, f), Reset either reschedules // when f will run, in which case Reset returns true, or schedules f // to run again, in which case it returns false. // When Reset returns false, Reset neither waits for the prior f to // complete before returning nor does it guarantee that the subsequent // goroutine running f does not run concurrently with the prior // one. If the caller needs to know whether the prior execution of // f is completed, it must coordinate with f explicitly. // // For a chan-based timer created with NewTimer, as of Go 1.23, // any receive from t.C after Reset has returned is guaranteed not // to receive a time value corresponding to the previous timer settings; // if the program has not received from t.C already and the timer is // running, Reset is guaranteed to return true. // Before Go 1.23, the only safe way to use Reset was to [Stop] and // explicitly drain the timer first. // See the [NewTimer] documentation for more details. func (t *Timer) Reset(d Duration) bool { if !t.initTimer { panic("time: Reset called on uninitialized Timer") } w := when(d) return resetTimer(t, w, 0) } // sendTime does a non-blocking send of the current time on c. func sendTime(c any, seq uintptr, delta int64) { // delta is how long ago the channel send was supposed to happen. // The current time can be arbitrarily far into the future, because the runtime // can delay a sendTime call until a goroutines tries to receive from // the channel. Subtract delta to go back to the old time that we // used to send. select { case c.(chan Time) <- Now().Add(Duration(-delta)): default: } } // After waits for the duration to elapse and then sends the current time // on the returned channel. // It is equivalent to [NewTimer](d).C. // // Before Go 1.23, this documentation warned that the underlying // [Timer] would not be recovered by the garbage collector until the // timer fired, and that if efficiency was a concern, code should use // NewTimer instead and call [Timer.Stop] if the timer is no longer needed. // As of Go 1.23, the garbage collector can recover unreferenced, // unstopped timers. There is no reason to prefer NewTimer when After will do. func After(d Duration) <-chan Time { return NewTimer(d).C } // AfterFunc waits for the duration to elapse and then calls f // in its own goroutine. It returns a [Timer] that can // be used to cancel the call using its Stop method. // The returned Timer's C field is not used and will be nil. func AfterFunc(d Duration, f func()) *Timer { return (*Timer)(newTimer(when(d), 0, goFunc, f, nil)) } func goFunc(arg any, seq uintptr, delta int64) { go arg.(func())() }