Packages, variables, and functions. Learn the basic components of any Go program. The Go Authors https://golang.org * Packages Every Go program is made up of packages. Programs start running in package `main`. This program is using the packages with import paths `"fmt"` and `"math/rand"`. By convention, the package name is the same as the last element of the import path. For instance, the `"math/rand"` package comprises files that begin with the statement `package`rand`. .play basics/packages.go * Imports This code groups the imports into a parenthesized, "factored" import statement. You can also write multiple import statements, like: import "fmt" import "math" But it is good style to use the factored import statement. .play basics/imports.go * Exported names In Go, a name is exported if it begins with a capital letter. For example, `Pizza` is an exported name, as is `Pi`, which is exported from the `math` package. `pizza` and `pi` do not start with a capital letter, so they are not exported. When importing a package, you can refer only to its exported names. Any "unexported" names are not accessible from outside the package. Run the code. Notice the error message. To fix the error, rename `math.pi` to `math.Pi` and try it again. .play basics/exported-names.go * Functions A function can take zero or more arguments. In this example, `add` takes two parameters of type `int`. Notice that the type comes _after_ the variable name. (For more about why types look the way they do, see the [[/blog/gos-declaration-syntax][article on Go's declaration syntax]].) .play basics/functions.go * Functions continued When two or more consecutive named function parameters share a type, you can omit the type from all but the last. In this example, we shortened x int, y int to x, y int .play basics/functions-continued.go * Multiple results A function can return any number of results. The `swap` function returns two strings. .play basics/multiple-results.go * Named return values Go's return values may be named. If so, they are treated as variables defined at the top of the function. These names should be used to document the meaning of the return values. A `return` statement without arguments returns the named return values. This is known as a "naked" return. Naked return statements should be used only in short functions, as with the example shown here. They can harm readability in longer functions. .play basics/named-results.go * Variables The `var` statement declares a list of variables; as in function argument lists, the type is last. A `var` statement can be at package or function level. We see both in this example. .play basics/variables.go * Variables with initializers A var declaration can include initializers, one per variable. If an initializer is present, the type can be omitted; the variable will take the type of the initializer. .play basics/variables-with-initializers.go * Short variable declarations Inside a function, the `:=` short assignment statement can be used in place of a `var` declaration with implicit type. Outside a function, every statement begins with a keyword (`var`, `func`, and so on) and so the `:=` construct is not available. .play basics/short-variable-declarations.go * Basic types Go's basic types are bool string int int8 int16 int32 int64 uint uint8 uint16 uint32 uint64 uintptr byte // alias for uint8 rune // alias for int32 // represents a Unicode code point float32 float64 complex64 complex128 The example shows variables of several types, and also that variable declarations may be "factored" into blocks, as with import statements. The `int`, `uint`, and `uintptr` types are usually 32 bits wide on 32-bit systems and 64 bits wide on 64-bit systems. When you need an integer value you should use `int` unless you have a specific reason to use a sized or unsigned integer type. .play basics/basic-types.go * Zero values Variables declared without an explicit initial value are given their _zero_value_. The zero value is: - `0` for numeric types, - `false` for the boolean type, and - `""` (the empty string) for strings. .play basics/zero.go * Type conversions The expression `T(v)` converts the value `v` to the type `T`. Some numeric conversions: var i int = 42 var f float64 = float64(i) var u uint = uint(f) Or, put more simply: i := 42 f := float64(i) u := uint(f) Unlike in C, in Go assignment between items of different type requires an explicit conversion. Try removing the `float64` or `uint` conversions in the example and see what happens. .play basics/type-conversions.go * Type inference When declaring a variable without specifying an explicit type (either by using the `:=` syntax or `var`=` expression syntax), the variable's type is inferred from the value on the right hand side. When the right hand side of the declaration is typed, the new variable is of that same type: var i int j := i // j is an int But when the right hand side contains an untyped numeric constant, the new variable may be an `int`, `float64`, or `complex128` depending on the precision of the constant: i := 42 // int f := 3.142 // float64 g := 0.867 + 0.5i // complex128 Try changing the initial value of `v` in the example code and observe how its type is affected. .play basics/type-inference.go * Constants Constants are declared like variables, but with the `const` keyword. Constants can be character, string, boolean, or numeric values. Constants cannot be declared using the `:=` syntax. .play basics/constants.go * Numeric Constants Numeric constants are high-precision _values_. An untyped constant takes the type needed by its context. Try printing `needInt(Big)` too. (An `int` can store at maximum a 64-bit integer, and sometimes less.) .play basics/numeric-constants.go * Congratulations! You finished this lesson! You can go back to the list of [[/tour/list][modules]] to find what to learn next, or continue with the [[javascript:click('.next-page')][next lesson]].